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Explaining some "technicalities"

🕑 Added 2024-01-17 00:37:40 +0000 UTC

Comments

MaliXe

Asking how much time is left is fair, especially considering all the time I'm taking. And I can't complain, especially when the question is asked politely. The only problem is my dissatisfaction with my own inability to go faster which creates anxiety in me. I thank you for your understanding and for continuing to believe in my work, this helps me to continue.

LoOnySsTaR

Stay true to yourself, ignore those annoying morons which only exist to ask/acquire for more like probably myself. Your WIP-posts look awesome. TAKE YOUR TIME.

MaliXe

Your comments were very thoughtful and well-written, and I am grateful for your willingness to share your thoughts with me. Thank you for understanding where I am coming from and for providing constructive criticism. Please don't hesitate to share your thoughts and opinions.

Archy_TaxiWhy

Hello, Thank you for taking the time to write this article explaining the background to the various stages and difficulties involved in making your mini game. This article is very interesting because it shows once again how far you've come and how determined you are to improve your project. As I already said in my comment under your post on the mini game, I find your gameplay and interaction system really nice and fun. Your description of your random movement system is very well used, both in the scenes and with the expressions, which is a real strength of your characters and your game in general. Your idea of working on mini games to test your project is really good and I can only encourage you to continue along this path. I hadn't seen things in this way when I asked you the question, and I was just afraid that you'd spread yourself too thinly over too many areas at once, which isn't always the best thing to do in this kind of project, especially when you're on your own. But with your explanations and especially with hindsight it's reassuring to see that you have a fairly solid plan and guide for development. All I can say is well done for that! I'm pleased if my comments and feedback help you to improve your work. I try as hard as I can to put the most constructive comments and not to make remarks without building behind them. I admit that at times when I step back, I always wonder about my legitimacy in making comments and how they will be perceived. One of the . I admit that the biggest difficulty with comments and words in general is that it's difficult to convey the intention behind them as faithfully as possible. I always get the feeling that I'm doing something that I'm not entitled to do because I'm a complete stranger to the world of video game development. Anyway, just to say that if any of my comments seem a bit confusing and prone to being interpreted in a certain way I apologise. I've always made it a point of honour to make them as relevant as possible (which creates a real romance given their length). Can't wait to see the updated version of your Christmas mini-game and to see the other mini-games you're going to cook up for us (don't spoil the main game for us ^^). And count on me to give you constructive feedback on it. Take care of yourself and enjoy yourself above all. Kind regards


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