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MaliXemas... I mean, Be Our Valentine mini-game [v0.2.1 bugfix]

🕑 Added 2024-02-13 00:57:58 +0000 UTC

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MaliXe

Hello! Thank you very much for the time and dedication you gave to my minigame, testing, and recording the video with comments. I feel flattered by this attention to my work. I didn't have much time to test this build, so these videos will help me a lot. Part of the problem was that I didn't include a tutorial, but I believe that I need to add some graphic elements within the game to make the controls more intuitive. Misty's settings are better because I started with her. I'm learning to adjust and your notes about what's difficult to interact with helps me with that. Regarding the sex part, there is a right way to do it that I should have explained. You need to keep her with long movements, then hit her ass at the end of the coming movement, and before the going movement. And you need to speed up as the marker increases. I will add a small tutorial in the post. The bug in the pass to Misty happens because the speed of the butt depends on the speed of the hit. As there is a jump in the scene, the algorithm understands that the hit came too quickly. It's easy to solve, just by moving the collision zone a bit. The orgasm animation is not bugged. 😂 I wanted a shaking orgasm to make it clear that the girl had reached her climax. I created the algorithm and left the settings exaggerated because I thought it looked more cartoonish, but if it looked like a bug maybe I should rethink. I used the same algorithm when the girl chokes, so it's not a bug there either. The problems when pausing the game were the ones that worried me the most, I will try to replicate and find a solution. Misty's hair is the only one that uses a plugin that simulates clothing physics. I hadn't seen it behave like this before. It's a shame because I spent some money on this plugin. 😟 Thanks again for this huge help. I want to be able to repay all this dedication with my work.

Archy_TaxiWhy

Hello, First of all, congratulations on this second version and on the Valentine's Day theme! So, as usual, here's a summary of my tests on the game. Here are the test conditions that made my test as optimal as possible. -I played about 9 or 10 games for about 3 hours in total. I also re-tested the Christmas theme to see if any bugs appeared. -Each time I found a bug I tried to redo the same conditions to see if it was random. I also made other manipulations to see if it reproduced. -I also redid V.1 to see the differences in the mechanisms. Given that it's always quite complicated to explain bugs with testing, I thought I'd record my various games to better show the different bugs and problems I've encountered. This will allow you to see the problems and to tell me if it's a problem that comes from me. So here's a link to a video I've called « notes and test with comments » on version V.2. I've done my best to focus on the essentials of my games and to highlight the most important things and bugs I encountered. This video lasts about 4min40 _____________________________________________________________ https://drive.google.com/file/d/1lVQPBMw6o3XsLXxlltfZW7ie7PNkv5GL/view?usp=sharing _____________________________________________________________ (Let me know if you can watch it) To give a general opinion. The new functionality in phase one is nice and adds something extra to this one, which was a bit empty. Despite the things I've pointed out in the video, you can feel the grip improving in the action phases. It's always a pleasure to see your artistic side in your game. I really liked the addition of the different emotions on the faces of the two girls following the different actions. To give a general opinion. The new functionality in phase one is nice and adds something extra to this one, which was a bit empty. Despite the things I've pointed out in the video, you can feel the grip improving in the action phases. It's always a pleasure to see the artistic side of your game. I really liked the addition of the different emotions on the faces of the two girls following the different actions. For once, I'm not going to make too long a comment^^. I hope that the video will help you to see some bugs and better understand where they come from. I'm thinking of doing this again for future updates and demos. PS: I've also included links to some of my gameplay rushes which show other small, superficial collision bugs. If you don't have time to see them, don't worry, the main ones are in the summary video. =============================================================== https://drive.google.com/file/d/1iYaAXIQ9PHZE0_V0m5FKiDvN9P8JfVxH/view?usp=sharing https://drive.google.com/file/d/1IzCB_iMcnra2QQkildex_hQr1e1iM8vg/view?usp=sharing https://drive.google.com/file/d/13A1iKLxgN3WsweicTM9em2E9kwtlbHaP/view?usp=sharing =============================================================== Once again, great work on this update and keep up the good work. Kind regards


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