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More appeal in less time

🕑 Added 2024-08-28 07:47:10 +0000 UTC
More appeal in less time
More appeal in less time
More appeal in less time
More appeal in less time
More appeal in less time
More appeal in less time
More appeal in less time
More appeal in less time
More appeal in less time
More appeal in less time

Comments

MaliXe

Hi! Thank you so much for your insightful feedback!  I'm glad you found my explanation interesting. With these improvements, it will be easier to show content instead of just explain. I can't wait to be able to focus on the artistic side and flood you all with images and animations, as well as the playable content that really matters. On the other hand, I've already implemented some improvements to the cutscene code that I need to share with you, so I'll allow myself another post full of technical explanations soon. But don't worry, I'll include some images, as I did in this post. Best! See you soon.

Archy_TaxiWhy

Hello, Always so interesting and very instructive. It's true that scripting can be very difficult to automate if it's only plagiarizing other people's scripts ^^. It's really ingenious this idea of putting an invisible character in place of a camera that saves a lot of time in staging and also allows you to better change the angles according to the desired rendering. Thanks for the details between a keyframe animation and a procedural animation, which I find really interesting. It's really cool to have found a way to simplify the control of animations that should save you time but also help you test the choice of scene without having to redo everything. I can't even imagine the time it must take to make adjustments to the details of the skin, especially the gold in certain scenes. Congratulations on putting an end to this. The rendering is really clean. Of course, for someone who knows nothing, it's hard to see the technical advances, but in my opinion you know how to explain them well and make the information accessible to all. Being a curious person by nature, it's always a great pleasure to discover the realization of something so complex. The walk is fun, but I don't think it's too good for the joints and the back. She'll end up with scoliosis XD. On a more serious note, I can't wait to see the modifications to the gait because it can be fun once it's adjusted. I wish you every success in creating the scene condition ! Best regards and see you soon


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