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KineFX 101 – Pt.2: Building Procedural Skeletons

🕑 Added 2021-12-02 10:01:00 +0000 UTC
KineFX 101 – Pt.2: Building Procedural Skeletons

Comments

Jacques

I didnt know how to calculate max distance but then just realized I could use a for loop and an array to use the max function.... good to learn

Jacques

Hey everything you use vop for can be done with vex right? Going to try to just reengineer myself because I dont like vop.

Nebojsa Visnjic

Chris thank you for taking the time to explain things properly and to colorize the nodes. I am sure everyone at Entagma wanted to do a great job at teaching us what is possible with a beast like Houdini, but sometimes knowing too much gets in a way of being a great presenter. Your style is definitely something others should try to adopt.

Entagma_Chris

Haha, yes, I'm using an old Space Navigator from 3D Connexion. I can't use 3d software without it anymore, but it really, really depends on your workflow, if it works for you or not. For polymodelling, where you're constantly using both your mouse and keyboard shortcuts, it's more annoying than helpful. For procedural Houdini stuff it's awesome.

Dominik Lange

Hey there! I couldn't help but notice some abnormally smooth 3D viewport movement. Wanted to ask, do you use some sort of 3D mouse? If so do you recommend it?

Nelson Noa

Highly recommend for anyone wanting to learn kinefx, the cost attribute tip by Konstantin Magnus is very useful!

Gio Gargiulo

These are by far the easiest KineFX tutorials I've seen so far


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