KineFX 101 – Pt.2: Building Procedural Skeletons
🕑 Added 2021-12-02 10:01:00 +0000 UTCToggle cinema mode
It’s finally time for us to build some actual skeletons. And because this is houdini, we’ll build them procedurally with hundreds of bones and animate them with code! Still, building procedural skeletons like this isn’t all that hard and we’ll take a look at a general procedure that you can tweak to fit your needs.
Guiding the Shortest Path SOP with a cost attribute by Konstantin Magnus
Comments
Jacques
I didnt know how to calculate max distance but then just realized I could use a for loop and an array to use the max function.... good to learn
Jacques
Hey everything you use vop for can be done with vex right? Going to try to just reengineer myself because I dont like vop.
Nebojsa Visnjic
Chris thank you for taking the time to explain things properly and to colorize the nodes. I am sure everyone at Entagma wanted to do a great job at teaching us what is possible with a beast like Houdini, but sometimes knowing too much gets in a way of being a great presenter. Your style is definitely something others should try to adopt.
Entagma_Chris
Haha, yes, I'm using an old Space Navigator from 3D Connexion. I can't use 3d software without it anymore, but it really, really depends on your workflow, if it works for you or not. For polymodelling, where you're constantly using both your mouse and keyboard shortcuts, it's more annoying than helpful. For procedural Houdini stuff it's awesome.
Dominik Lange
Hey there! I couldn't help but notice some abnormally smooth 3D viewport movement. Wanted to ask, do you use some sort of 3D mouse? If so do you recommend it?
Nelson Noa
Highly recommend for anyone wanting to learn kinefx, the cost attribute tip by Konstantin Magnus is very useful!
Gio Gargiulo
These are by far the easiest KineFX tutorials I've seen so far