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AHTYA 2.0 – pt. 05: Squishy Vellum Project Part 2
🕑 Added 2023-06-26 08:17:09 +0000 UTCIn part 2 of our Squishy Vellum setup, we create our actual vellum simulation, add speed ramps and export everything as alembics to render in your own preferred DCC. Inside the scene files you can find a blender file for rendering as well as another version of this scene prepared for rendering in Houdini with octane, that I used for the teaser.
Comments
Vladislav Petrenko
Got to the 4:00 and understood that it was just exercise :)
Vladislav Petrenko
Could you say please, what the reason of using ROP Geometry? Why we can't just use the object merge node and take geometry without exporting?