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AHTYA 2.0 – pt. 20: Swirly Rocks Projects Part 2

🕑 Added 2024-01-10 18:44:04 +0000 UTC

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Philipp Welsing

Update: I found a pretty simple way in VEX, using a volume of the sphere, Volume Sample and Volume Gradient. I'll send you everything on IG, as I can't post photos here... Cheers!

Philipp Welsing

Hi Yann, I found a way in VEX, and it's procedural and makes the sphere work anywhere. But the points are twitching when moving along the sphere, probably because the Attrib Noise is moving them so drastically, so Minpos is not as smooth keeping the points onto the sphere as the World Origin / Normalize P solution. If Christopher has an idea that might add to this, it would be greatly appreciated.

Yann Verbeke

If our main sphere(s) is not center at the World origin, the 5 points that will be used to set the cyclones do not “normalize” correctly. The constant you set (to multiply the normalize) is the radius of the sphere (0.5) but this doesn’t work if the sphere is not at 0,0,0. Is there a way to tell the Attribute VOP to normalize from the center of the Collider rather the center of the world ? Many thanks for these amazing tutorials ! Yann


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