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KineFX 101 – Pt.10: The Non-Animator Character Animation Pipeline

🕑 Added 2022-03-24 12:45:23 +0000 UTC
KineFX 101 – Pt.10: The Non-Animator Character Animation Pipeline

Comments

Entagma_Chris

Hey! Chris chiming in here: This episode uses FBX Files, which sometimes can cause issues with KineFX. We've adressed these issues and all our known solutions in Episode 31 of this course. If something in your setup isn't behaving as shown in the video and the error persists if you load the scenefile, give Ep31 a watch!

max crow

YES! Just Brilliant. That is a great one. So many new ways to do previz, storyboards and block out live action sequences. Or even how to make a duck walk, swing and jump! Thanks.

Entagma_Chris

Yeah, I thought about including that, but I couldn't find a suitable example for it in the setup I had planned. For anyone who's interested: You can use a SkeletonBlend SOP for this. Either by using just the group field and the bias set to 1 or by driving the bias with an attribute (for example created with an AttribPaint SOP) for a smoother transition.

CRISPR_CAS9

Btw, I don't know if you noticed, but for a while now your video thumbnails are blank, it's just a light-grey rectangle. I pointed this out to Saul Espinosa, when it happened on his Patreon and he said this solved it: " It seems there was a bug with vimeo/patreon where in the past videos would work with the "hidden" privacy option for vimeo videos. But after this change it would no longer work. So the other user needs to change his videos to be privacy with link only and embed to patreon.com only."

Peter Tong

Hi Chris, Thanks for your great tutorial. It is great if you can also conduct a tutorial on combining animated sequence from different parts of the body of different motion clips for example body from clip 1, hands from clip 2 and foot from clip 3, etc. Thanks!


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