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KineFX 101 – Pt.17: No VEX Procedural Walkers

🕑 Added 2022-08-25 14:23:57 +0000 UTC
KineFX 101 – Pt.17: No VEX Procedural Walkers

Comments

Entagma_Chris

Hey! Here are a few things, I would troubleshoot: Take a look at the attribs on both streams connected to the inputs of the FBIK Node: There should be a name attrib on both and there should be matching names on your main rig and control rig. On the FBIK Node, make sure the "Map Using" Parm is set to "Match by Attribute" Play with the FBIK Settings, mainly Iterations, Damping and Tolerance. If you're still having trouble, we have an entire video on the FBIK Solver early on the series (episode 3 or 4, I think)

zoubein

I have gone through this a few times but for some reason I cant get the full body IK to move with the feet.

Barrett Meeker

Just went through this! Thanks so much!


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