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Dark Woods Expansion for Corruption Conquest

🕑 Added 2022-09-30 22:00:05 +0000 UTC
Dark Woods Expansion for Corruption Conquest

Comments

Dexter Sinister

Aw thanks for the kind words! So the towns aren't timed or anything because this is intended as a super chill game. I'm more interested in it as a puzzle to take apart than a challenge to disassemble within a time limit. That said, I could add a challenge mode, much like the port city's "embassies" mode. Might be a fun little addition! Upgradable cards is certainly a thing I might pursue, either alongside or in addition to the cards that unlock for each town. I'll have to think on that. And yeah, the plot could go full-blown VN! I'm not sure I've got the bandwidth to do that, though. But it's always lurking in the back of my mind.

Artem

Good to see that you keep improving it, I love this game. A few suggestions: To give player a real challenge, it would make sense if the game had limited amount of turns per town invasion. So, that way you'd really need to think a lot to make optimal steps. Would be cool, if a player could choose one of a few cards after each town and maybe improve that card over time. Like, among the corrupted villagers you select one, and then choose to improve him/her later more, or get a different card instead. Could be nice to get artifacts with different effects. Passive buffs, active buffs, extra-vision (hints) effects, etc. And, well, the plot could be presented as a small VN or illustrated story, to make it even more involving.


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