Climbing on moving objects
🕑 Added 2017-07-14 16:56:19 +0000 UTC It works! And it gives a lot of opportunities to design lots of interesting things in the levels, like moving climbable platforms.

Comments
the Gateway of Realities
Great idea, I'd love to have it, and even with extensive usage of the ue4 colission system it might be possible... But we currently don't plan to do it really, plus animations are not intended for that anyway, so there wouldn't be flailing around like in Shadow of the Colossus, which might make it look to stiff and unnatural.
Also, Climbing giant creatures that may or may not be hostile? :o
the Gateway of Realities
It uses the UE4 engine system of "base actor", basically an object reference that gets registered in the character's movement component as its base, and then it moves and rotates alongside it. Originally It works for walking mode only, since there is no climbing by default.
WOW ! Nice work !
Dragon King Development
how did you manage this, from a code perspective? following the opbject that is