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(Dis)integration effect

🕑 Added 2017-08-29 01:03:41 +0000 UTC
(Dis)integration effect

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the Gateway of Realities

Well, truth to be told is that I had to reconsider because the old idea would add too much additional work for the assets per species. To make proper bloody gore it would require too much different possible combinations (Normal, normal-gutted, Normal-gutted-beheaded, normal-beheaded, skinned, skinned-gutted, skinned-gutted-beheaded....... etc etc etc) Now, instead it would be less things created and the process of getting the meat and bones is always the same, so I have an opportunity to spend some time and make it look better... It is still realistic, as the body is first stripped from its skin, then muscles are removed.. then organs.. etc etc.. Still lots of models to do, but less work overall. And all this, if the dissolve action was interrupted, will leave a bloody puddle on the ground... So you see, it's still going to be gritty and realistic, but with more hitech stuff involved, and it fits because our game revolves about cool alien technology. Inventory also works the same way, disintegrating objects... a body is also an object, just molecules.

Rid

Maybe you could somehow include both for even more realism? Like... You'd have to somehow gain the required technology first to be able to disintegrate the body and until then you'd have to use claws which would take longer than the technology-way?

Rid

Aw... I honestly hoped to see some old predatory behaviour, too. :c

This is really impressive. This project is coming along nicely.


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