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Blender for animations

🕑 Added 2017-10-05 06:04:57 +0000 UTC
Blender for animations

Comments

Mud Dog

Love the idea of using Blender.

Rid

I didn't mean that modders don't deserve any money for their mods. But the way you pay in the Creation Club is simply greedily stupid. You need to pay more to be able to get a mod you want than it actually costs. That's pretty stupid in my opinion... sorry. :/ Still I think the modders of the Creation Club should instead work together with Patreon to get paid for their mods by simply making their own Creation Club-account here and link it where you can download the mod from.

the Gateway of Realities

I don't understand why Bethesda's Creation Club comes up all the time nowadays. I have nothing against that personally, I like to see hard-working modders getting paid for their quality work. But If it doesn't even work for the biggest modding community in the world, how do you picture it being done in a small niche indie game?

the Gateway of Realities

While I don't have an established pipeline with Blender yet (working on it), I have high hopes for it. FBX exporter supports animations and multiple animation takes, and rigging is fully featured. I've looked into Poser, Daz, iClone and others of similar type - trust me, those are no where near to provide rigging solutions the demands the characters have. I'd better then continue use Akeytsu, its much better than those programs for animating.

Rid

Sounds good in my opinion. This way it's at least possible to actually create what you want to create and as for modding... well. I only hope it's not going to become like Bethesdas Creation Club with paid mods. :P

Kreic

Glad to know you're using blender now. Wooo! I think blender has many complications when it comes to animating, but that's what I saw many years ago. Still, If you find some complications, I'd suggest trying iClone, which I used as a complimentary animation tool with blender back then


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