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Poses, gravity, and more licking

🕑 Added 2019-02-22 04:05:46 +0000 UTC
Poses, gravity, and more licking

Comments

the Gateway of Realities

You're right! Otherwise for each interaction animation it would require to make every pairing combination possible with all the existing species. m * n² kind of complexity, where m=10 animations and n=5 species it would require 250 unique animations! Needless to say, that's just impossible ^^. That's why our only way is to make the animations procedural :}

Corvin

Making the game engine have dynamic animation/reaction generation is a lot of work but the end result is so smooth! Probably less work in the long run too since you dont have to make tons of large static animations for every little action [if I understand things correctly] . Love what you guys are doing!

Mud Dog

Awesome work~

Korall

In all games there should be a beginning: to Cut this stupid tree and to collect fiber 10 hours. =)

Furry Lover

WoW ! Nice work !!

Velocirection

Come for the licking, stay for the rest ;3


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