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Species that we want to see in-game

🕑 Added 2021-02-22 20:13:51 +0000 UTC
Species that we want to see in-game

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the Gateway of Realities

I love tooltips and icons as much as every other person does, I don't expect people just to know how the game works! So rest assured we're working on them (maybe they won't be around for the next few builds, but we'll get there with UX improvements over time). Icons or not, the Archetypes still needs names though :}

the Gateway of Realities

We have a lot of technical art expertise up our sleeves that makes it all possible. Without such expertise this game wouldn't be possible for much more reasons than just a few extra customization options. Also remember, we don't pre-make species - we make an editor for you to create your own species!

the Gateway of Realities

The cetacean and fish are very much aquatic species - something I don't want to think too much about right now. If they are anthro, they are very difficult to create a good-looking character designs. If they are not-anthro, then it is extremely difficult mechanically to create, because most of the game takes place on land, not in water. Aquatic content like that is a possibility for distant future, however. Also "bird-people" is not really the kind of naming convention I'm going for the Archetypes, it is... too simplistic...

Lasse T. Stendan

"There is a lot of research that goes into this project" This, right here is why I'm so excited! Regarding the "Naga/Tengu" issue, I think it has more to do with thinking of "Western" culture as the "standard". These would probably be more easily recognizable to their home cultures(where the opposite effect applies). Also, I know for a fact that many people don't know the difference between a "Dragon" and a "Wyvern". So, here is my proposed solution: Icons. If you pair the names up with a simple and clear icon, you can easily see at a glance what each option entails, clearing up any confusion. As an addition, I will always be a proponent of tooltips. There are many situations I have encountered in games/software where I would have liked a tooltip to explain what a selection/slider/option does and means, there are almost no situations where I lament the existence of a tooltip. (Special shoutout to the nested tooltips from Crusader Kings III, because they are just that great, IMO)

Lev

I hope you don't try to bite more than you can chew with so many different species.

Marcel Niclaus

While reading through I noticed that a few species types are missing like insects, whales, dolphins or fish, octopuses or tentacle-like creatures. And for the tengu, I would maybe call them bird people or something. I also play Gw1 and 2.

Raz

Oh wow, so much to unpack. Had to read this is two sittings, but it's a good read! Hopefully i'll remember to read it again, and perhaps post on the discord.

the Gateway of Realities

Hm... well I thought about Harpy, but I can't shake the mental image of how they are almost always portrayed - a breast-naked lady with chicken feet... No problem with chicken feet, its the upper body part that is very much unsuitable xD As of lamia.. hmm I haven't heard it before, but quick search of it again reveals exactly the same problem as harpies have. That's why im a bit unsure if those names would suit... But neither would Tengu, I agree, for the similar reasons - it's just my mental image is, perhaps, is more influenced by Guild Wars' depiction of Tengu rather than Japanese folklore. About the insect species, indeed that's a very good point - I totally forgot about them! Theoretically additional limbs could be animated procedurally using the existing animations of 6-limbed creatures, so it might not even be that hard. Also that, for some reason makes me think about some some fish-inspired archetypes as well.

I'd like to leave some thoughts! You mentioned possibly wanting to change the archtype names for tengu and naga, and I have some ideas for alternates! Tengu brings to mind a more human+wings mental image, but with a crow head or the long nosed human ones; so I had the thought that perhaps 'harpy' may be a good alternate, since it's more general folklore like chimeras and dragons and such. Likewise, I feel like 'naga' brings religious connotations (considering theyre divine beings in Hinduism and Buddhism); I've seen people use 'lamia' as an alternate. Lamia is a greek myth about a woman who gets turned into a half snake-half woman creature as punishment for having an affair with Zeus, so maybe it'd be a little more appropriately general as much as a hydra or minotaur is. As for other archtypes I'd love to see... More insectoid things! 6 legged creatures, or even more arachnid things with 8 legs! Of course 8 might be... more difficult since it seems like the format you've been using is 6 maximum (unless I missed something, haha), but personally I'd love to see some more spindly and buggy characters about! I've also seen a lot of eastern dragon designs with more than 4 legs as well, which could be a neat addition. Of course, this might not be very popular, so I can understand why it wasn't suggested. Regardless, a lot of these are super cool formats that I'd love to see in game and maybe even create new character designs for...


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