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Role-Play or Action, what player are you?

🕑 Added 2021-03-06 20:14:45 +0000 UTC

Comments

ChaosContrl

I feel like some people would love to get a deeper customization option right at the start, while some would prefer to just get into the game without worrying too much on appearances. If the game wants to offer customization similar to Skyrim's (for example's sake), where you don't see yourself until character creation, then perhaps a choice between "presets" and "full control" could be appealing, especially if said options are offered on a per body part basis to avoid overwhelming users (so you could use a chest preset, but customize your head with full control for example). This should cater to a broader audience following that style of customization. If the customization route is similar to the Pokemon Mystery Dungeon series (again, for example's sake), where your character is determined by answering questions without knowing who you'll become, then it's a bit tricky. Since to keep mystery and immersion, the questions should be relatively vague, yet clearly referring to specific body parts. Stuff like "How am I feeling? Strong? Weak?" could refer to an overall build of the character, between more buff and muscular or slim and lean for instance. It's also a great way to integrate psychological elements to the character, for more roleplay potential (which would determine dialogue answers you could have, overall performance in battle, and even in more intimate settings). For the "being able to change yourself in the future" part, I don't think it's exclusive to the ability to tailor your character at the very beginning. In fact, if possible, the ability to choose which type of character (shapeshifter or not) the player is going to play as at the beginning could affect gameplay as a whole. Shapeshifters could be starting as weaker than normal, since they would seek out other parts to become stronger (that's the entire point of being able to change forms besides kinks). Shapestill (as in, non-shapeshifting) characters are set in stone, thus they have their own strengths and weaknesses based on their race, therefore they have that benefit of being more resilient, at the trade off of not being able to change. However, if transformation is a core part of the game, then perhaps shapestill creatures are simply less able to change than shapeshifters, perhaps even be limited as to what they can change, or needing a lot more "data" to rewrite their own being. While a classic RPG approach of customizing your character could offer a less overwhelming experience to tailoring by using per part options between presets and full control, or even a brand new approach asking questions reflecting the self, I do not think the ability to change should be locked out of the gate based on the start. I personally think offering the choice between a stronger, but transformation resisting character and a weaker, but future growth prone character at the start could cater to more players than if the choice was decided with the character creation method. Perhaps the shapeshifter characters would start in a situation where they are being rushed to choose, therefore only giving the choice of generic species on the fly (for example, running from a lab and grabbing DNA vials on the way out for a better chance at escaping whatever force is trying to capture them), as what could determine their base body parts for the start. Maybe a few different beginning routes that all lead to the same outcome could be implemented, each being offered as a choice to the player that will determine whether tailoring or not will be present. I personally like being able to change, so being able to change later on would give me an incentive to explore and seek out certain species, especially if gameplay becomes affected. But I also like starting out as a tailored character, and changing later on. So having two ways to start the game could offer a bunch of replay value (starting out as a set in stone character that could potentially change a bit later on? Now let's try starting from nothing and survive by changing in the wild).

nerdy dragons

how close are we to an alpha build ?

Techno MajicDragon

I'm not the best at Role play so i'm hesitant at the [RPG] approach, but at the same time i love customizing my characters so totally go for it....

ライロス (Ryloth)

I for one have many Fursonas, so having a Shapeshifter as a base is perfect for me. I do have a singular fursona, But I change Fursonas based on my mood. I hope even if you chose Hybrid you can switch back and take a non-hybrid route if you change your mind. If it's going down that route.

Zarnox

I personally like the idea of the hybrid approach a bit, but rather than changing between different bodies, you change your own to suit your preferences. This way, you still always play as the same character, and you can explore the world as if it's completely new to you, while still being able to change your body over time. With this, it would also make sense that every character in universe has their ideal body, and can modify it as their preferences may change over time.

Keldric Usugi

Oh boy, I spend enough time in the character creator that if the game has multiplayer and I'm playing with someone else, the other person gets tired of waiting for me.

the Gateway of Realities

Umm, that doesn't really have to do anything with when and how you get to customize your character. Surely, there are options for character size, but we haven't talked about that here. Vore deserves a completely different topic and discussion.

Ponlets

i like good solid vore experiences as well as very good size play (all in first person)

the Gateway of Realities

I see! What game was that? Also how did the lore of that game handle the fact that can you unlock more species, and then switch to the new body or character?

Tyr52

One of my favorite approaches was a game with a different hybrid approach. At character creation you had a large range of customization options, but once you created the character those were the only cosmetics you had. To alter your appearance, you had to unlock other cosmetics/species. It really gave me a sense of self, as early game you are stuck with only the one character, but still allowed me to morph and grow overtime into anything. (Very much the action approach, but instead of a generic character you start as an rpg result with nothing else unlocked)


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