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Devblog (end of August)

🕑 Added 2020-08-31 19:39:16 +0000 UTC
Devblog (end of August)

Comments

Peregrine Studio

The main reason was the Asset Store with useful templates that will greatly simplify our work. Adventure Creator almost completely covers our Point and Click needs, and Naninovel or Fungus are very good for visual novels. These assets look better than what the Unreal Engine offers. We also have friends who have experience in Unity and are ready to help.

Velis

Thanks for the update! I really enjoy reading about the development process. What made you choose Unity rather than Unreal?


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