The Happenings
🕑 Added 2021-02-19 16:07:52 +0000 UTCApologies for being a bit quiet recently, took the time to untangle the mind, rethink schedule, in addition to:
1. Cleaned up the Rimjob project. Went from 140gb to 80gb.
2. Updated rigs a little by fixing some annoyances.
- Still working out some more complicated quirks and upgrades.
3. Tweaked character materials.
- Did some tests with SSS (sub-surface scattering), mostly on deer's ears. Decided the 15-20% extra cost in render times wasn't worth it; the effect was visible at limited angles as well.
- Maybe it's worth revisiting later, do a few more tests at some point or another.
4. Experimented with fur for a couple of days as well! Done some estimations...
- It would take roughly 2-3 weeks of full-time work to do nice fur for each character, if at all possible given they've been designed to work without having generated fur.
- Render times increase at least 5.5x on preliminary tests, meaning properly done fur could jack up render times 8-10x easy. Even that's per-character.. Not encouraging to say the least.
5. National holiday last tuesday, took monday off as well; as an opportunity.
Regarding schedule, there's a need to open up for commissioning, may have to dedicate up to 2 weeks a month. As much as I don't like taking time away from subscription projects, this is a must meanwhile.
I do get very anxious every week there's no animation release - my aim is to please, but quality takes time (at least it's what I have to keep telling myself and work as reasonably fast/efficient as possible).
Speaking of animation - next one should really have something to do with the cow. ;D
Open to suggestions what anyone would like to see, can work ideas in when appropriate; would also help during planning. :}
Thank you, everyone, for support - it means a lot! <3