Ozarks Raceway Small Update Released
🕑 Added 2025-09-03 16:06:40 +0000 UTC QUICK EDIT, PITLANE FIX - NEW LINK DOWN BELOW
This update includes several important improvements to the circuit:
Added geotags for accurate sunlight, daylight cycles, and seasonal changes.
Smoothed the bump in the dip between T7 and T8 where some cars were bottoming out.
Introduced AI hints at the exit of T5 to keep cars under control, and at T7 to reduce top speed through the corner. This addresses an issue where high-downforce cars were leaving the track.
Thank you for all the feedback that continues to help refine the circuit. Please test the update and let me know if you encounter any further issues.
Link down below
https://drive.google.com/file/d/1gvfUzX9GPkZZlwFD1__G6VjOhDlBpHAr/view?usp=sharing
Comments
Tyrone - Racetracks & Models
Odd issue, please try a complete uninstall of the old track before adding the new files. Also BTW there's a new update which fixes an issue in the pitlane. Please Redownload :)
Tyrone - Racetracks & Models
Thanks, the pitlane is now working again. Please redownload :)
GreenMachine13
The AI collide into each other in the pit lane, and there is no pit speed limit. Other than that, the track is performing well!
Bradley Ward
I'm getting an error message when trying to load this version (the May drop works just fine). Message: 00007FFAA1A27F7A (KERNELBASE): (filename not available): RaiseException 00007FFA441BEED3 (MSVCR120): (filename not available): CxxThrowException 00007FFA462F0976 (MSVCP120): (filename not available): std::_Xinvalid_argument AC\inireader.cpp (253): INIReader::getFloat AC\surfacesmanager.cpp (63): SurfacesManager::loadSurfaceDefinitions AC\surfacesmanager.cpp (29): SurfacesManager::SurfacesManager AC\trackavatar.cpp (47): TrackAvatar::TrackAvatar AC\sim.cpp (1066): Sim::loadTrack AC\racemanager.cpp (351): RaceManager::initOffline AC\racemanager.cpp (174): RaceManager::loadSessions AC\sim.cpp (320): Sim::Sim AC\splashscreen.cpp (319): SplashScreen::postRender AC\game.cpp (181): Game::onIdle AC\game.cpp (210): Game::run AC\acs.cpp (477): wWinMain