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Next Project Design Doc!

🕑 Added 2020-01-22 00:40:19 +0000 UTC

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HotPink

Some yes some not quite :3 Most skills will be like an extra attack type. But also thinking of passive skills like extra jumps or more defense too! Upgrade and capturing is all very up in the air but I do like those ideas you got too ;)

CarameLatte

So what I gather is that you play the main character aka the Etna or w/e. Then you gather allies that are your four selectable skills to use in the stage. Each skill with their rarity and ability. So one character has a ranged shot ability. Or another allows for a double jump etc. Too upgrade the characters you could have a training room, with tools and such to pleasure and upgrade them. But each character have a preference to what they enjoy. You get a set amount of stamina per training, before they are on cooldown. Knowing what they enjoy doubles the points required for said upgrade. If you're going for an 'evil' type character you could set up the gatcha as an upgrade menu called the capturing grounds, upgrading the various tools and traps would boost the chance of a higher rarity character and ability.


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