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Tackling Larger Sizes

🕑 Added 2023-06-02 18:27:53 +0000 UTC

Comments

Phen

As explained above, I don't think that's an option at the moment. Or at least, the donations must at least carry over. I suppose I can still consider that.

Aly Dal

Honestly I say hard reset

Phen

Like I said, I never planned on multiplying any of the 'carry over' size. It's just that I only now realized that it'll surely be a boring round if Widow or Rena don't grow at all during it, right? Which will be the case if I simply add things together. This way, things will still compound (and true, it will take a lot of effort to catch up to doublings), but growth during a round is still guaranteed. And still I'm doing the log2 transform it scales things back. There's still time to consider, though. That's why I wanted to get some feedback. Letting size compound instead of resetting was always going to make some things unequal, but that's alright I think. It's just that things have been skewed more than I anticipated!

PatreonSoda

I was wondering how you planned out the math. Any size added before calculating the doublings drastically affects the final size, for example.

Phen

Well, I making the votes successively more potent (going from +2 per vote in tier 1 to +2000 in tier 2) does give them way more importance, but the doublings remain the key. In a way, size carrying over *is* kind of fun like that, but it will never be balanced here. I think it's just a lesson to take down and run with it for now. There's a lot of votes with here with doubling power, so it's not like anyone is beyond reach.

Yeah that's fair, I just can't think of another way to really enforce any balance when the numbers have gotten so crazy right off the bat

Phen

I've considered it, but the problem is precisely that this will *not* make things fair when there's donations at play. If that wasn't the case, I probably would have chosen that path, but I don't consider it an option now.

I feel like some of the sizes have gotten so lopsided you might have to do a hard reset for every new round, just to try and keep things fair


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