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Final part of the animation tutorial is out!

🕑 Added 2021-05-10 03:47:41 +0000 UTC

Comments

HStudios

yeah, I've considered switching to Source 2 filmmaker, but idk - if I was going to go through the process of porting every asset and texture I might as well port it all to Blender, which has way more flexibility, features, performance, etc. For instance, S2FM doesn't have support for any type of real-time reflections, its still just cubemaps. Editing models also has to be done in a separate program (Blender) and ported back into S2FM, so why not just do it in Blender where there'd be no need for more porting?

thatsme

hello dude. Just wanted to say that you should try source filmmaker2 as it doesn't have a 4 gigabyte ram limit and would in turn allow you to do a lot more in a single scene. The only thing is having to import models differently but my friends who use it say that it is great! It also uses source 2 so it has better lighting than source 1 and higher polygon counts.

HStudios

thank you! And hope you have a good day too ^-^

Wolfhound kin

In my humble opinion, I think you guys are doing a great work and I'll support you the best I can, could only wish you the best for your team in this and future projects, have a good day!


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