PER | Jean Swimming_v3
🕑 Added 2025-07-19 04:11:53 +0000 UTC"Work in Progress Preview Render"
Still needs some polishing and shader tweaks, but we're close. Something interesting I've learned while trying to make this is that anything underwater can't look wet, since reflection is the thing that makes things look wet, but water starts to become reflective when you have that boarder with air, so basically everything underwater is dry which a bit tricky since reflections give the body more "oomph" especially in this type of work where the main focus is the body. It's pretty weird working on this as a lot of time I spend on getting the reflections just right while here it's the opposite, I'm removing all the reflections and all I have to work with is dry materials. Thought it's a pretty funny and interesting concept, never really thought about it :D
Comments
Forceball Graphics
I know right!
Shang tsung
I also zoomed in (to luna of course omg) but ended up being wowed by the attention to detail with the air bubbles! Looks impressive as hell
Shang tsung
That's pretty interesting! Hadn't thought about everything technically looking dry underwater. Pretty neat info to learn from well made rivals r34 art ðĪĢ