x4fab
patreon
Particles FX demo
🕑 Added 2018-11-12 00:49:36 +0000 UTC Just a short test of how AC particles might look if they’re dynamically lit, on per-pixel level. As you could expect, it’s terribly slow, but there might be some ways to optimize it (if nothing else, by switching to per-vertex level for smoke).
Comments
ALB123
Damn...Tons of potential with this - as long as it doesn't eat up too much resources, of course. I really, really like how the smoke dissipates quickly. In other applications I've seen people make smoke systems and the smoke lingers way too long - you've achieved a much more realistic design. Bravo.
That's absolutely brilliant!