Some features from the upcoming update
🕑 Added 2019-10-26 21:19:11 +0000 UTCGoing to publish an update very soon, thank you so much for your support! Very sorry it took, I started rewriting some code a bit and it ended up with removing huge chunk of old codebase and replacing it with newer faster approach.
Comments
That's black magic! ;-) Incredible stuff! Can't wait to check tonight!
Ilja Jusupov aka x4fab
Thank you! :)
Ilja Jusupov aka x4fab
You can get it here: https://acstuff.ru/patch/#0.1.25-preview245 Grass is quite expensive at the moment, unfortunately, when it’s covering most of the view. Everything else shouldn’t be a big hit
cant wait to see this in action....excited for sure...whats the performance hit on average
Ilja...just WOW. Truly incredible. You are coding brillance!
Fabulous stuff Ilja - love the new lighting.
Ilja Jusupov aka x4fab
Thanks! Here is a gif of them being all over the top :D https://gfycat.com/classicellipticalgalapagostortoise For now it uses adaptive life span: if there are less than 40% of maximum amount of particles, they won’t disappear at all (and if it’s more than 80%, they would disappear much faster as to not disrupt spawn of new ones). You can raise limit from default 20k particles to something like 200k, I believe it shouldn’t affect FPS that much. Of course, it might slow things down if for some reason all particles would be all visible at once covering a lot of screen space, but I believe that shouldn’t really happen in most cases, I think they would spread out.
That would probably kill FPS
Josh Kerr
I love crash particles. Great added, and particles on grass...Is possible that they do not disappear if they remain on track?
Ilja Jusupov aka x4fab
Thanks!
Amazing stuff that you have worked on. Looking forward to it!