Small addition for some headlights
🕑 Added 2019-11-08 15:31:47 +0000 UTCHad a bit of fun experimenting with tracing rays in a special shader, and I have to say, results look better than I expected! Quite noisy without TAA or post-processing AA though. And I used to struggle a lot trying to find a way to make headlights on Peugeot or Morgan at least somewhat acceptable, couldn’t find any good solution though.
Although, about that, this thing won’t help Peugeot, Morgan and similar cars much. It works, but for it to work nicely, in needs some very good normal maps. Not a lot of Kunos cars have those, even some of newer ones don’t. And with normal maps generated from a photo (how I used to do them), it just looks like some plastic bag wrapped around.
Thank you for all the support!
Comments
Can I have the method and program?
Ilja Jusupov aka x4fab
Replace normal map or even whole shader? CSP already allows to do that with extension config, although for now there is no way to include it with CM’s auto-downloads, still thinking about that one. But SHADER_REPLACEMENT_… sections in extended configs can replace shaders, properties and textures for meshes or materials
allensakura
Is it can make new internal glass reflection? Now it's just a texture and most of mod cars don't have good texture.
Josh Kerr
Just awesome!!
Awesome. Thanks for your work!