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HDR support and a bit more progress

🕑 Added 2020-06-15 01:28:29 +0000 UTC
HDR support and a bit more progress

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Gorgeous work! Love the rain...Many thanks. Only a question...Rainspray are not allowed yet??

Ilja Jusupov aka x4fab

Very sorry for the delay, got stuck with windscreen drops

Ilja Jusupov aka x4fab

Hopefully, yes, JPG_18 is planning to add that

No reply on an question?

Will it be possible to influence tire temperatures, wear and heat behavior when driving with wet tires on a wet track and then slowly drying the track. Will aquaplaning affect physics?

Ilja Jusupov aka x4fab

Please try this build: https://mega.nz/#!al4XRR4C!WDLAFqYjL5-7Jo6grccfvyGje0pLxPEFJ78kiUR8n0s

Ilja Jusupov aka x4fab

Please try this one: https://mega.nz/#!al4XRR4C!WDLAFqYjL5-7Jo6grccfvyGje0pLxPEFJ78kiUR8n0s

__EASY__

lights-patch-v0.1.62-preview4-full.zip no work for me, you have new version ?

My apologies for not being clear; I get that but I mean't the actual water shader we already have now. Like for lakes and such. For example, at Macau the ocean has no water in this build.

To be honest i switched back to 1.61 for now, as car lights didn't work for me on several tracks like the Nordschleife and sx_lemans with the preview4. Maybe check that before releasing 1.62, might be a bug. I'll check out the chunks optimization once more though, thanks for the info!

Paintbox

On my set up comparing the before/after, i'm noticing the blues especially look more vibrant and a bit nicer

Ilja Jusupov aka x4fab

Thank you! I’ve ask Peter Boese if he could add support for it.

Ilja Jusupov aka x4fab

Thank you! No, they’re still there, it’s just that they are pretty subtle, so it seems that video compression messes them up. And maybe I do need to increase their spawn distance :)

Ilja Jusupov aka x4fab

Oh, yes, I might need to adjust those. Chunks optimization is mainly meant for tracks like Shuto, it removes remote track meshes from scene tree altogether saving some time on their culling (which is cheap, but still). Although, it needs LOD distances to be set properly as well. Is there no difference in CPU load on Nordschleife for you?

Ilja Jusupov aka x4fab

Does it work correctly?

Ilja Jusupov aka x4fab

Hey, very sorry about it, it’s not quite ready yet. I meant, it’s preview for HDR, preview for rain should be ready soon though (but it would be very preview-like though).

Paintbox

Thanks for the HDR intergration, with my AC video setting it is starting to look really really nice now.

That rain dropping from the roof of the building looks amazing. The drops themselves seem a little big, but the overall movement looks very real. Question: Could you elaborate what the chunks optimization does exactly? I tried comparing FPS with it on and off, but couldnt find a noticable difference. At what scenario would it help the most? With a lot of cars spread around a big track?

Ztirom Winter

My jaw dropped faster than those rain drops! Astonishing progress with features I had'nt even thought of! Keep it up, Ilja! And as always, take your time! Edit: Did you delete the little bubbles in the puddles or are they just visible from a closer view?

This is absolutely incredible. Just wow...another level!

Josh Kerr

I can say and admit that with his work with AC, it seems that other racing video games look dated. I couldn't imagine a better integration for water, puddles, humidity and everything related to rain. Also now, I'm going to have to buy a new monitor with HDR ... hahaha Btw ... maybe I'm asking for an impossible, but here we go. Testing Sol 1.6 alpha 5, I am really enjoying seeing the lightnings appear on screen, but it is almost impossible to get screenshots with one. I have tried to study the sequence of appearance, but it is very complicated and I had to do more than twenty screenshots for one to appear. My question is: Is there an easy way to get a lightning bolt to appear in the frame or to stay static and not be random in the replay? Maybe something like the lights or the flames in the exhaust as I asked. I suppose it is very complicated and it is only a whim to show the rays in a screenshot. Thank you so much for everything.

Hey Ilja, great work as always. Maybe you don't care about bug reports right now cause it's just a preview but it seems like the water shader is not appearing in this build.

FINALLY?? OHHHH!!!!

Kalvin

Insane! Keep up the great work!


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