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Happy New Year!

🕑 Added 2022-12-31 21:36:53 +0000 UTC
Happy New Year!

Comments

Jared Pastuck

No idea why my game looks like crap. i have csp, pure, reshade, rainfx, lighting fx, and your weird mod that only makes it night time and I have the most intense lense bloom or flare iv ever seen and its completely unrealistic. unless I'm doing something wrong I would not have bought this even for a dollar. Can you help?

matthew oneil

Hello i also get this error AC\game.cpp (140): Game::onIdle AC\game.cpp (210): Game::run AC\acs.cpp (477): wWinMain f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup 00007FFCBA5126AD (KERNEL32): (filename not available): BaseThreadInitThunk 00007FFCBB22A9F8 (ntdll): (filename not available): RtlUserThreadStart

alioune diallo

Hello i also get this error AC\game.cpp (140): Game::onIdle AC\game.cpp (210): Game::run AC\acs.cpp (477): wWinMain f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup 00007FFCBA5126AD (KERNEL32): (filename not available): BaseThreadInitThunk 00007FFCBB22A9F8 (ntdll): (filename not available): RtlUserThreadStart

hugge

I get that this is a preview version but at this point, there's to much bugs. And I feel like we haven't got a lot of updates regularly then we did before. I'm sure there's an explanation to this and i feel like if we could get some insight to ur work it would make us more satisfied seeing ur work.

Haze

when i installed this csp preview version everytime i start a session it crashes immediatly :(Error might have something to do with: 00007FFCCD5A6E3F (d3d11): (filename not available): D3D11CoreCreateDevice 00007FFCCD5A7762 (d3d11): (filename not available): D3D11CoreCreateDevice AC\game.cpp (23): Game::Game AC\acs.cpp (450): wWinMain f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup 00007FFCD4537614 (KERNEL32): (filename not available): BaseThreadInitThunk 00007FFCD4B426F1 (ntdll): (filename not available): RtlUserThreadStart)

Spam Mmatuka

I've got black sky, does someone has solution for this?

Crashes everytime with the message "Content Manager couldn’t find out what’s wrong."

Yep VR crashing for me too.

Disappointed, crashes every time on start up in VR. 44:11:487 [13460] | WARN | Texture involved: dumping description… 2023-04-27T14:44:11:487 [13460] | WARN | Size: 2434×2462, 1 mips, 1 in array 2023-04-27T14:44:11:487 [13460] | WARN | Format: R8G8B8A8_TYPELESS, no multi-sampling 2023-04-27T14:44:11:487 [13460] | WARN | Usage: 0 2023-04-27T14:44:11:487 [13460] | WARN | Bind flags: 2023-04-27T14:44:11:487 [13460] | WARN | CPU access flags: 2023-04-27T14:44:11:487 [13460] | WARN | Misc flags: 2023-04-27T14:44:11:487 [13460] | ERROR | Failed operation: `device->CreateShaderResourceView(texture, &view_desc, &view)`, error: 0x80070057, invalid call 2023-04-27T14:44:11:487 [13460] | ERROR | Failed operation: `device->CreateShaderResourceView(texture, &view_desc, &view)`, error: 0x80070057, invalid call Anyone run into anything similar and find a fix?

iiPolaris

audio desyncs from game when in replay

Dimitris Soult

somehow races now open properly but now the game crashes after watching a replay for a couple of seconds

Max Schrappe

Hi Ilja, as I became aware you are about to release a new preview, specially addressing the AI topic I would like to ask you (again) to include in this new version (if not already) some issues I've observed before: 1. AI on the pit get automatically refueled to the top instantly, not respecting the real time programmed in the cars physics, while the human driver car have to respect the refuel time. This is specially important in vintage racing cars where the refuel time is greater than the time to change tires. In this kind of situation AI pit time will be only the time to change tires and the driver will take a lot more because of the refueling time. I.E. with Porsche 917k from Kunos, the refuel time is about 60s whereas tire change is 20s or thereabouts, so AI will refuel instantly and will leave the pits in 20s while the human driver will take 60s (the combined time to change tires and refuel). To race long races like endurances or any race where you want to make a real refueling time it's not possible, this kind of ruin any attempt to do a real racing against AI in this scenario unless you change the fuel multiplier or the car refueling time in the .ini, which is not desireable for realism purposes. 2. Sometimes when AI spins or crashes and end up in the wrong direction of the track or facing a wall or a tire (on track or off track) they keep trying to go forward no matter what, they're unable to engage reverse, so when it happens in a chicane (i.e.) they end up creating a massive shunt or traffic jam in the track. Here it's not the best to AI to just go to faster to the pits retiring from the race, it's best that they could engage reverse to leave the track clear and then come back as soon as there are not cars coming. Instead even if facing another cars they keep accelerating, going against the others, it's a mad behaviour! 3. What leads to another topic, sometimes when the AI spins, and end up facing the right way, they try to come back to the track not respecting the cars coming and causes crashes, this scenario is even worse when they spins going to the pits as the pitlane spline has priority zero they dive in front of another cars. 4. Leading to another problem, the priority zero of the AI is a mess, if they touch another car they just refuse to leave the line and turn the wheel in the direction of the line, in a way it's almost certain it will cause a crash. Would be best to recon they are being overtaken release a bit of the throttle leting the other car pass and than return to the line going to the pits. 5. Finally when AI spins or crashes in someway where it's not terminal and get off track, if they are not facing or in a less than 90 degrees from the direction of the fastlane they never try to come back (perhaps related with the unability to engage reverse), and even when they are in a good angle to come back they took ages (laps and laps) they go baby steps forward until they get to a point when they touch the asphalt so they try to return. Would be best that this behaviour could be improved, allowing the AI to maneuver offtrack to come back, and doing it faster more in line with what a human driver would do. Important to note that sometimes they even abandon the race because they can't come back, other times they stay offtrack until they got no fuel left, than they retire. Here would be best to have two behaviours, one for the gravel trap and for the another surfaces like grass and road) they could come back in diferent times, respecting the grip or behaviour of the surface. 6. Another issue I had was with cars from VRC when enabling the extended physics. During the rain they don't know what pace go, so they start to choke in the track going very, very slow in a way is impossible to race, when I disable the extended physics they return to normal, but, this way I could not do races using the rain "grip" or "rain line" with AI and I also loose the new tire physics that is much better than the original. 7. The last update you made fixing the behaviour of slower and damaged cars making them pit and fixing the issues not coming back still damaged is working like a charm, I didn't have problems with that anymore, but seems that the cars are just retiring, it would be best that they could go driving to the pits to fix and than return to the track as a real driver would do. 8. Finally, I also in a previous comment observed a problem with the reflection in the latest previews. They are creating a pattern like a matrix of black dots where should be appearing the high reflexion. This happens in car paints, puddles, etc... and I couldn't fix changing the graphics card driver configuration nor changing CSP graphics setup. Nevertheless It's really nice to see you addressing this problems that really make the game play messy. If you need some help to test some issues I do a lot of offline racing and as I'm modding a track due to an endurance racing I'm organizing I'm already doing a lot of AI tests and have a good knowledge of the plataform.

jelly

yes , untill the track dry's out

Riverdex

where is the setup exchange tool? I remember some versions ago there used to be one with setups people used to share with the app

If I am inside VR with rain, and if I turn off the rain and set to none or clear... cars will still have rain particles off tires, looking like dust. Is this commom behavior?

Zip Zap

He's probably busy doing work for Automobilista 2; he's part of Reiza

John Hoang

I hope IIja is okay. We haven't heard from him for a while. Let us know if you are alright.

R Ernst

When is the next update?

updateeeeee pleaseeeeee =)

Ralph

Hello, I think I've found a glitch with car mirror reflections in VR. Reflections only show for my left eye and the right eye shows black. This didn't happen in the non-preview build.

Hello, one question: with the latest version the POV1 buttons do not work correctly for me, in the box menu it jumps two by two making it impossible to select any of the options. can this be corrected?

wet mod

the app does not pop up

how i can get wet look on my track ? i cant search this option

jelly

turn off racing line debug in settings rainfx

Zane Gentry

anyone know why the floor goes green when I make it rain?

Doesn't Work at all. I do not know what more to do!

Was there ever a solution to the black sky issue? I'm new to the Patreon. I cannot get any of the "Preview" downloads to run without black sky: I've tried several 1.80 versions, and the last 1.79, all have black sky. On the regular 1.79 available through CM, skies are normal. I'm using Sol 2.2.7 if that matters (though it shows in CM as 2.2.1 under Content/Mods, and 2.4 in WeatherFX). I'd like to try the 1.80 features but that's not really possible until I fix the sky

James

In chase view rain doesn't ripple down the outside of my cars anymore. Just have static droplets.

Jacopo Di Giuli

@x4fab any news about the new version of CSP?

Niki Nielsen

I can't load the latest recommended 0.1.79 version. rain doesn't show up visually anymore and the wipers can't be controlled manually. Any suggestions ?

Hi so I installed the latest verison almost everything is working fine, but there's no rain? I have everything necessary enabled already so I'm not sure what's the issue. Any tips?

John Hoang

put the dwrite.dll form the "lights-patch-v0.1.79*" to the assettocorsa folder. make sure to backup the original one. This should help.

Im a bit frustrated to be honest.. since the patch 1.80 came out many of us got the same problems... no rain and black background. So i have to stick with the older version 1.7*, but its even worse now... i cant use the AC Manager at all. When i start it, it crashes 10 secs after that for no reason... i dont get any message why it crashed. I guess ill abandon my subscription until its playable again...

yay got it

Ben Gehrke

I`m so happy that people like you are in this community! Thanks for all the great stuff

pls help i have never had rain and i have paid for patreon since day 1 of owning assetto pls help

ive downloaded 1.80 preview and installed it successfully but i still dont see it selected in the About & Updates "currently active" area. it still shows 0.1.79

I cant get puddles to work

Hello My problem is that all the lumirank systems on my cars don‘t work. i have csp 1.80 preview115. downgrading to 108 works again.

jelly

turn off auto updates and try again,, if not unzip. then drop it in assettocorsa dir

Shaders patch won't update to 1.80. Please help me sir

i cant use replay mode

Ollie

android auto youtube doesn't work

Does anyone else’s rainfx puddles only appear on the side of the road as one continuous streak of water? I was expecting actual puddles scattered around

Is it just me or is there no rain ?

Edyn Craig

My rain was working and working well for awhile, but for some cars the headlights did jack, and it just stopped working and I've tried reinstalling the mod to no avail

Happy new year Ilija and patreons! I'm having the issue that I have to set: settings->video->post-processing->saturation all the way down to 15% to have a good quality image in my Pimax 5ks. Any VR racers have an idea?

Wanderkroete

Happy new year! With this update, the stereoscopic mirror doesnt work anymore for me. Right VR eye is black.


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