A couple of urgent fixes
🕑 Added 2025-01-08 00:41:02 +0000 UTCThank you for all the reports, they really helped us to focus on some important issues before proceeding with the addition of new features. Here are some of fixes we have been working on:
Missing audio fixed (renaming the soundbank in 0.2.5 was a questionable idea, but with a more unique name, chances of conflicts are smaller).
Traffic has been fixed, as well as other scripts using bounding spheres. Another optimization that went a bit sideways, but should work fine now, my apologies.
Issues with disappearing driver belts and other objects in cars using seat belts to add switching geometry have been fixed. With all the excitement about all the new capabilities, I completely forgot to test some edge cases. Motion blur should not misbehave now as well.
Missing tree shadows together with some trees flicker, fixed. The new solution should be a more acceptable compromise.
A couple of issues with VR β namely, grass wind missing in one eye and misaligned rain tyre textures β should be fixed now as well.
Trajectory straightening for AIs is corrected. Turns out, the newly introduced limit of 3 meters was way too low for some tracks.
New KN5 loader got a couple of fixes for some edge cases too, especially for GT86 failing to load some materials online.
Saved skidmarks should not disappear upon loading anymore. That one is only partially on me, it was due to some Lua app shifting date after loading and causing them to fade, now that in-game time jump fading no longer applies to rubber marks or if jump has happened only a few seconds after loading.
Gamepads FFB is working correctly now.
Cars phasing through walls in some specific edge cases are fixed as well. Thanks to Zsolt Molnar for all the testing and helping me to reproduce the bug locally!
Wind direction in MoTeC logging is no longer messed up on tracks with non-zero heading angle, logger no longer skips invalid laps.
Distant emissive geometry on tracks no longer breaks texture assignments. That one was causing issues with lamp covers on Shuto, for example.
Apart from all that, YEBIS replacement of WeatherFX got a nice new bloom effect now with an optional dirty lens effect, the look of planets has been improved (Saturn even got rings), some Lua API has been rewritten to reduce size of standard library by 15%, and more. Here are all the changes. And here is a quick install link for a new preview build with rain.
And thank you for all the incredible support! Also, by the way, we have a Discord server, here it is if you would like to check it out.
Comments
CrimsonEclipse
i'm facing same issue, if u find any solution, plz tell us
dave1285
does not work at all, game crashes within a minute
Skipperdile
I have downloaded it and everything but I can't see the rain for some reason, I can hear it though
joshua hedges
Ai Cars are stopping on start/finish line instead of going into pits. Have only tested this on Melbourne track.
RoadtoGold3516
HI
HeLeX
Something is wrong with the sound ? Cars get quieter all of a sudden, and going through tunnels causes abrupt sound glitches ???
Eddy Esteves
Is there anything that can be done about sound going off on some cars? I even tried going back to 0.2.4 and the sound is missing, could this be an audio setting is CSP? Feel like I'm missing something?
PrinceAbid
same bug, cars with loud pop exaust loose there sound after backfire
Eddy Esteves
hi there, probably been asked, some cars are having no sound or minimal sound? Ive had to go back 0.2.7 from 0.2.8...any fix?
Jeremy Yonathan
Yep i got that too on 0.2.7 preview. I will check later on newly released 0.2.8 preview.
maczosek
not availble to install. How to fix it
Mr. BMW
Anyone else getting that "Delay in data stream from the server" warning?