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Weekly Update - .392d - Poll Results + Cassandra Done - 7/5/23

🕑 Added 2023-06-27 10:02:55 +0000 UTC

Comments

G28

Yeah if I did implement it it would basically be something that the player would have to actively choose to use.

Kevin Daley

if this was to happen my suggestion is that you will need to fail a state check. you can get real op in this game, but at the same time you can stay amazingly weak. with the right states you get what you want but with the wrong states you lose control

G28

Alright, I'm glad it's finally working as intended! And yeah, right now there's a skip button for Fuller's mission for the set of minigames that'll be involved, but they'll be appearing in the not too distant future. They're literally just minigames though and they'll still be skippable when in a cheat mode, so I wouldn't wait for them to be done or anything before checking the rest of the content out.

G28

Lol well if you ever want to see something like that, you could always make a request at the Dean or Supernatural tier.

Vultron

Off topic but it would be really funny if this game had a bad ending where you use cum addiction too much so instead of it making everyone obey you the mc just gets locked up and milked the rest of his life. lmao

Pyotr

Phew! The latest update finally put Fuller back in his grave. Thank you very much! Should there be an "NOTE: At this point, you will have to sneak into the underground bunker without getting caught and kicked out (or worse). Luckily for you, though, that part isn't finished yet. So you can skip ahead to after you've successfully snuck through the place. Congrats." or did I catch a new bug instead of the old one? I apologize for asking, but with this restless zombie, I'm well behind the release of updates.

G28

If it doesn't work after tonight you'll have to send me your save file to see what's causing the problem.

Pyotr

The only thing, but this error is repeated throughout the quest chain, for example: <<if $johanna_fate == "c" and $fuller_fate != "abn" and $fuller_fate != "abt" and ($fuller_fate != "d" or $fuller_fate != "r")>>\s\n<div class='img-container1'><img src= "images\s064\svagrant_base.jpg" /><img src= "images\saug02\sfiller.png" /><img src= "images\saug02\sfiller.png" /><img src= "images\saug02\sfiller.png" /></div>\s\n<<elseif $fuller_fate == "abn" or $fuller_fate == "abt">>\s\n<div class='img-container1'><img src= "images\s390\sfuller_bimbo1.jpg" /><img src= "images\saug02\sfiller.png" /><img src= "images\saug02\sfiller.png" /><img src= "images\saug02\sfiller.png" /></div>\s\n<<else>>\s\n<<rio_base>>\s\n<</if>>\s\n\n<<if $johanna_fate == "c" and $fuller_fate != "abn" and $fuller_fate != "abt" and ($fuller_fate != "d" or $fuller_fate != "r")>>\s\n

G28

Oh is that the only one causing you issues? I didn't fix that one, that's the problem.

Pyotr

I know, I'm talking about the game code, not saving. <<widget 'monday_night_events_partOne'>>\s\n<<if visited("FullerMission390aStart1")>>\s\n<<EditedNightEvents_partone>>\s\n<<elseif $johanna_fate == "c" and $fuller_fate != "abn" and $fuller_fate != "abt">>\s\nYou're tossing and turning in bed when you get a message from an unknown number on your phone. \n\n//$name?//\n//Okay. Good. Can see it worked.//\n//Meet me behind the dorms.//\n//Come alone.//\n\nYou look at the time and sigh. Just then, another message pops up. \n\n//This is Fuller, by the way.//\n\nYou're never going to get a full night of uninterrupted sleep, are you?\n\n[[Continue |FullerMission390aStart1]]

G28

Okay, that's a pretty big error then. I'll have it fixed tonight.

Pyrios

Is the hill/heather scene supposed to permanently change hill into her younger version? The new scenes show her as younger and the dialogue even indicates that she looks younger. It even changes her image in your phone to the younger one and the "switch image" button is broken. There was no indication that the new scenes were going to force the age regression. However, it happens before you even choose the heather/hill scene so I assume it'd be forced on you even if you chose the mother or cassandra scenes if they worked based on that. EDIT: Ok I checked again and it seems to happen when you bimbo the guard when you meet him. It's set to bimbo hill for some reason instead of the guard even though she isn't even there. Is this intended behavior, and if it is WHY is it intended? It doesn't make much sense. It happens on FullerMission390aStart2EscapeFinale1OliviaToo1 when you click "Cast 'Permanent Bimbofy' on one or more people." It increases several of hill's stats and changes her bimbo state to true despite it supposed to be happening to the guard since hill isn't even there. If you DON'T bring Olivia with you that bimbo button works on the guard as it should.

G28

No, Johanna_fate == c means she's still in a cage, and you said you kept her after killing Fuller.

Pyotr

I've already figured out what's wrong. You have "$johanna_fate == "c"" in your code instead of "$johanna_fate != "c"", so the script does not work as it should.

G28

What does it say Fuller's fate is? If you want to give me a save file on Discord, I can take a closer look.

Pyotr

Fuller is resurrected. AGAIN. Specially checked the error is because of Joanna, if she is held hostage, the game continues to consider Fuller alive.

Pyotr

Thanks!

G28

Oh okay, yeah that's a logic problem on my end then. I'll have that fixed tonight.

Pyotr

No, I didn't use it, but I left Sister Joanna as a hostage after Fuller's murder. Maybe that's the problem?

G28

He did? The night events should check whether or not he's dead, unless you were using cheats/mods to go through multiple routes at the cabin.

Pyotr

I know it sounds corny, but Fuller continues to rise from the dead for me. Did I understand correctly that in this update he should already stop doing this?


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