Houdini Tutorial - Dancing Spheres
🕑 Added 2019-06-17 08:12:36 +0000 UTCHello everyone :)
In this tutorial, we are going to learn how to emit particles and stick them to a moving surface, in our case a dancing character.
Hope you enjoy this tutorial and don't forget to share your results with us!
Have a nice day!
Comments
To render this in redshift you do not need to use copy to points. You have points, right? And you can render it as spheres/ particles with RS. Outside the node but with it selected, you add the Redshift Parameters. Then, inside the Redshift OBJ tab, you have a sub tab called Particles and check the "Render Object as Particles. By doing this, you are rendering all the points from this node as spheres/particles. If you want I can record a very fast video to explain this ;)
Hi Alkaid! I don't know how to use Agent Node but I'm going to study about that to give you a proper answer. Maybe it is better that way. I'm not use to work with fbx and characters so that was the simple and quick way I found to keep going on the work. Thanks for that input, I'm going to check, maybe it is the better workflow.
Alkaid D'arooGa
@Doxia Again Another Awesome Video! just a technical question why not use the Agent Node Instead? is there any letdowns or differences between Agent + Agent Unpack and FBX Import with OBJ Merge? Also how did you render like this with Redshift? i put a material after the Copy to Points with the Obect rendered as particle but it doesnt seem to work, do i need to do another step to color the particles? Thank you for sharing your knowledge
By the way, here is a good tutorial about disintegration. I think there are a few out there, thats why I'm not doing one more xD https://www.youtube.com/watch?v=zrhXB653wKg