Gunman Contracts - Stand Alone - devlog #02
🕑 Added 2022-10-11 14:05:08 +0000 UTCHi everyone, I have just uploaded another vid, focusing solely on the bullet penetration feature, which makes every bullet blast through different kind of surfaces with different effect, be it wood, glass, metal, stone or ... well, lets call it NPC-tissue.
It might be a little less eventful all in all, but I really wanted to give this feature a vid of its own ^^
So yeah, hope you enjoy and let me know what you think.
Cheers,
ANB_Seth
Comments
cant wait to play that. loved ur hl:alyx mods!
yeah it probably should. Its calculated on some sort of damage point system atm with a margin in it on top. Glass on top of being penetrateable has "health" just like npcs, one for breaking and one for shattering. The blast must have been just enough to not shatter it, 1-5 hp left maybe ^^. Shotgun pellets are nerfed to some extend compared to 9mm rounds to not make the shotgun op. But I will probably look into writing some sort of breakable damage script that also takes force / number of impact rounds into account. Cause the glass should break, I agree!