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Craftsman Final Redux

🕑 Added 2019-02-01 11:20:22 +0000 UTC

Comments

Elijah Moore

Can you add up to your Int+Masterwork Bonus number of apprentice properties per item you create or across all items you have created?

Snowfire

For the Switch Property: can we still apply Masterwork Properties to both weapons as if they were seperate weapons, with Switch taking up one of the slots on a both or a single weapon, or does it count towrd only one weapon, with the second weapon becoming the new applied property?

Joshua Crouch

Ballistic Tuning says "This weapon retains its fortification until it hits a target.", but does that mean any hit? Or a hit in which the ability procs?

Ryan Patrick Nolan

perhaps add a little clause that states in parentheses ( if you are able to make items with apprentice properties from a different source, add half your modifier (rounded up)) or something like that.

Ryan Patrick Nolan

Question, with the feat "Gifted Artisan" at the end, does that stack with the craftsman's regular amount of apprentice properties, so lets just say variant human, level 2, with this feat, is it ok to say they can put 11 properties on an item?

Stephan Gosswiller

What does it mean by "one kit you're proficient with" ? The craftsman's tools cover all artisan tools and there are no other tool proficiencies

Mage Hand Press

Typo. Come to look at it, the shields are exotic as well.

Silver Wing

Battle plate and mountin plate are not labeled as exotic armors on the exotic armor and sheilds table, is this intentional or a typo?

Mage Hand Press

Sure thing

Grand Moff Xela

I also am having this issue.

Hallowed

A question regarding Counterweight. Is it appliable to weapons like the Titan Maul?

Articus the Tigulf

for some reason when I go to download the pdf, it appears as a strange file type just called 1. Not sure if anyone else is having this issue.

John Weston

I like the new version so far, but I do have a couple questions. First, with Massive, are the bonus die you get in place of multiple attacks the weapon's full damage die(i.e. a 2d8 Massive weapon would do 6d8), is it flat 2 die increase (2d8 weapon does 4d8), or does the damage increase by 2 steps (2d8 becomes 2d10). I'm assuming the first, but I just want to make sure. Second, am I missing something with the Grand property? Because it seems kinda horrible. If my math is correct (and Massive works the way I think), the Grand legendary property only comes to a +~6 damage per attack at the cost of only being able to attack every other turn, which is a massive downgrade in terms of overall damage output. So, am I missing something fundamental, or is my math wrong?

Mage Hand Press

Craftsmen can do crafting over a long rest while still maintaining the benefits of resting. I'll try to rephrase things to make that clear for MW properties as well

Mage Hand Press

Yes, the arcane maester (as well as a bunch of other archetypes) are coming in the second release.

Kristopher R. Hunter

So, is arcane smithing going to be addressed in the second release? It looks beautiful so far. Perfect for building an Iron Man esque character.

Jaron Mortimer

We went with a much more conservative approach. As far as the actual use of the weapon is concerned, it shouldn't be much different than a Scimitar, though we went the route of "versatile rapier" rather than "versatile scimitar". In general, though, there's no way we could make something strong enough to really justify an exorbadent cost. We could get into the daisho thing, but, mechanically, a wakazashi is just a short sword.

Jacob Freeman

Under masterwork properties it says to add MW properties it takes 8 hours which can be done over the course of a long rest. Is it safe to assume a player would not get the benefit of a long rest if they do this?

Phillip Hopper

Just wanted to mention that Katana were historically used in tandem with a side arm like a wakizashi or tanto. I've come across a lot of problems trying to balance the weapon myself, and I've come up with a few options. The first being exactly the same way as you guys did it. The second being the same, save for adding the light property and dropping the damage die by one step. The third is the same as yours, but adding light and having it cost a ludicrous amount of gold, much in the same line of thought as plate mail. The fourth is giving it light but dropping finesse, which makes sense historically too because Katana on average weighed the same, if not more than contemporary long swords.

Mage Hand Press

You say that like laser bows are a bad thing!

Mage Hand Press

Yeah, that's the unfortunate side effect of reduxes, especially those of this scale

Mage Hand Press

Grand is a Legendary property, so it's kind of too strong to throw as a normal weapon. I included the property for completeness, but it occurs to me that I should have left it off that list for clarity. I believe the Odachi ended up violating some of the property rules, namely being both finesse and two-handed. The Eastern weapon rules we included were very much a first attempt. Using this system, it should take no time at all to rework them. The whip is just underpowered in the PHB -- it should be a d6 -- so we made the photon lash underpowered as well.

Mage Hand Press

Because of the way that properties work, yes, you can apply martial properties to exotic weapons. I need to add a line in there somewhere clarifying that.

Nette

Can the techniques that require a 'masterwork martial weapon' be applied to exotic weapons? Because I cannot see a way to recreate the Carver from the exotic weapons table otherwise.

Jaron Mortimer

This is intentional. We felt that, with the system as it is, allowing exotic shields (outside of the two on the armor table) would break bounded accuracy in a way we really didnt like.

Joseph Blanc

Nice. Love it. I noticed none of the stock weapons were Grand, and also the Odachi was cut. Is there a reason for that? Also, did you notice that the whip (and by extension, the Photon Lash) were under powered? They should deal 1d6.

Braden Schroeder

I notice that there are no masterwork properties for shields. Was this done intentionally or are there plans to add those in with the final complete craftsman?

Joan Mulberry

I'm Soo gonna have to redo a bunch of work on one of my craftsman.

Medicshy

Man... it's a good thing I stopped playing the craftsman before this came out. We didn't need him running around giving people laser bows...


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