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Complete Warden

🕑 Added 2019-07-01 09:51:04 +0000 UTC

Comments

Andrea Bergamelli

Hey! can't wait to get the class version in Spire of Secrets :D Just a quick question; does the Paragon Twin Marks intended to be able to have BOTH version active at the same time,or just one active any time you decide to mark someone?

Mage Hand Press

It's intended to stack, yes!

Armanon

hello there, i have a quick question about "Crippling". Did you intend for it to stack or not? If a warden hits a marked target with 3 attacks on its turn is the targets movement doped by 30 or 10 til the next round? PS love how customizable the warden is with its "2" sub-classes and until recently i have bin having a lot of fun with you're craftsman class ;Þ

Frank Bone

Decidedly late, and probably a stupid question, but can the Carrion King actually communicate with vermin? The flavour text suggests that they can ("Legions of pests wait at your command"/"the vermin heed your every word"), but they don't seem to have the mechanical ability to do so. Again, sorry for the late question, but I'm going to be playing one soon and I can imagine the roleplaying getting a little weird if I can't really communicate with them.

Patrick Maeulen

A quick warden question. How does the interaction of Stoneshatter from Stoneheart Defender work with the Paragon alternative class kit? Stoneshatter states “Starting at 6th level, you can choose to use Warden’s Grasp as an action, rather than a bonus action. When you do so, each creature affected must make a Strength saving throw (DC equals 8 + your proficiency bonus + your Strength modifier) or be knocked prone. You can use this ability a number of times equal to your Strength modifier, and regain all uses when you finish a long rest.” The paragon kit changes grasp to allowing friends to move without opportunity attacks

EthnicElvis

Hey guys, I noticed that Font of Life says 4th level in it's description despite it showing on the 5th level of the class table. Aside from that, I love the class. I'm not exactly sure what changes were made to the base class since it was first released, but it's definitely a lot more well rounded than I had remembered. I'm also floored by the number of quality Subclasses and I love the alternate features section at the end. Great job!

Vik M.

Small typo - in the description of "thundering charge", it says "first found of combat" rather than "first round of combat". Really excited to use this class in my next game!!

Mage Hand Press

I'll have it fixed momentarily. Thanks for pointing it out! The Nightgaunt had a delayed damage pool that was stripped and ported over to the Maneater alternate class features, but it seems I forgot the capstone.

Travis Prosser

Seems to be an issue with nightgaunt's final ability. References a mechanic that is not mentioned in the class.

Travis Prosser

There is an issue with nightgaunt. Either you left out the delayed damage mechanic, or forgor to remove it from the final ability.

Lore

Bardly's subclasses look hella fun, as does hellkeeper.


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