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Weird West Update

🕑 Added 2017-03-01 06:30:00 +0000 UTC

Comments

Trace Christensen

So what classes can use what spells at the end of the book?

Mage Hand Press

It /was/ more up to date, but now this is equally accurate.

Santiago Mendez IV

So it's a little Necro, but I noticed that the Gunslinger on the blog has edits made after the last set of edits to this book. Does that mean the blog version is the more complete/correct version at this point?

The Nails of Vecna

Conjure volley is in the PHB... However it's apparently not SRD so well have to change it. Thanks for pointing it out! As for the outlaw, it's a glass cannon. Offensive CR 7, defensive CR 1. That was my design intent, but you're welcome to modify it for your own games.

Mage Hand Press

You can generally compare to other, existing classes. Alchemist + warmage + witch: same a warlock Warden: Same as ranger Shugenja: Same as wizard, etc.

Patrick Mulgrew

This has got to be my favorite piece of content you guys have created. If I were to place your homebrew base classes into a weird west setting such as warmages or witches, what proficiencies would these classes gain?

Mage Hand Press

They are supposed to stack, but the damage isn't too crazy. Bursting Shot's additional damage to the target doesn't scale, after all. For an action and a bonus action, you can deal a d8 + spellcasting mod to the target, and a d6 to the surrounding enemies (dice scaling as normal).

Dorian Jones

Are Finger Guns and Bursting Shot supposed to be able to stack? Because that's kinda ridiculous damage if so.

Jester_the_Great

The School of Black Powder says that it gets the spell ‘conjure volley’ at level 9, but that’s not a spell in the book. Also, should outlaw have 5 attacks? That seems a little too unfair for a monster with a CR of 4.

Mage Hand Press

No multiclassing rules in this book, but if you want to multiclass Gunslinger, you need 13 Dex and get non-heavy firearm proficiencies.

Levi Rendon

Are there no rules for multiclassing into Gunslinger, or am I just overlooking it?

Mage Hand Press

Good question! When the gunslinger uses his dodge or reloads as a bonus action, he only reloads one firearm. This can be challenging if you're dual-wielding, so I recommend keeping a minimum of four firearms on your person when you play a gunslinger, since it's actually much faster to draw new guns than it is to reload in the heat of combat.

Tyler Richie

Been eyeing the Mage Hand website for a while now, and I decided to finally thrown down on the Patreon, and boy am I so happy that I did. The Weird West book is for sure my favorite of the bunch, but I do have a rules question. Given the nature of the Gunslinger being seemingly quicker about drawing his firearms, if he is dual wielding and takes a bonus action to Reload, how exactly does that work? Can you not do so while dual wielding or is it just assumed that they're quick enough to reload and then have both guns back out? This same question applies to the Deed "Dodge Roll," though if I'm understanding that one correctly it's just one firearm.

Mage Hand Press

That's the intention! It's a good amount of damage, but since you only get one-handed firarms, this isn't a crazy amount.

Trevor H Callaghan

For the School of Black Powder's "Spell slinging" ability, it mentions when you "use your action to cast a spell that does not involve making a weapon attack, you can make an attack with your firearm as a bonus action" Now obviously that's really cool as a combo with a cantrip like True Strike, but could you also use in in conjunction with Fire Bolt? Since technically you're making a spell attack not a weapon attack. Was that your intention or is the min max gremlin in me reading too much into it?

Mage Hand Press

I've made some changes I think will be to your liking

Mage Hand Press

This has been fixed, by the way!

Gavin Coxen

Question: The Telescopic Sight, it says "if you take a bonus action to aim the weapon" does the Aim action on sharpshooter count towards this? it seems contradictory that the sniper-esque archetype would have to share it's actions between aiming or aiming through a scope.

luke maxwell

The Ammunition domain does not have a level 6 feature, am i missing something or is that intentional?

Mage Hand Press

Thank you, I'm glad you like it!

Joseph Blanc

Luv this stuff. Keep up the great work guys!

The Nails of Vecna

Nope, you could not. See page 164 of the PHB: "a spellcasting focus... can only be used for the spells from the class associated with that focus." @ Middle Finger: if you can find room, could you insert the clause "for your wizard spells" into the Gun Mage ability please? Thx.

Braden Read

Ok, this may be a stupid question, but if I was a wizard and had the school of black powder and multiclassed into sorcerer, would I be able to use a firearm as a arcane focus for sorcerer spells? Thanks!

JaQKnife

My phone decided to not download the updated PDF last time I checked. Chromatic Bullet was fixed!

Mage Hand Press

Yeah, good point. I'll change this to refer to winter and the West, so it fits a little more nicely.

Mage Hand Press

Confirmed -- the Sharpshooter feat works with firearms.

Mage Hand Press

No, it's a 1st level evocation (and it should already be fixed and uploaded.) Confirm for me if the PDF above is showing you an incorrect version?

Dragun

Loving the Weird West update, helps inspire me and my DM with my current Gunslinger. I just wanted to confirm something with you all. Does the Sharpshooter feat work with firearms? I've noticed several factors in the book give you the ability to ignore half and three-quarters cover, which could already be done by the feat. Just want to get your thoughts on the matter.

JaQKnife

Is chromatic bullet supposed to be a 5th level conjugation spell?

Tyler Adkins

Typo on the Wendigo flavor text, it's from the arctic update, might want to change it to fit in with the other western stuff.

Mage Hand Press

Precisely! A very good catch. I'll fix that ASAP

Mage Hand Press

Yeah, I just fixed that a few minutes ago. The live version should be fine

TheNightNinja

The title on the front cover is Werid West. Assuming that's a typo.

Dathan

Bulletproof seems a little underwhelming for a 5 ki, 17th level ability.

d20crit

First- love it. One of my favorite genre mashups is fantasy and western. Super excited to run a weird west campaign for my players. Found a typo/legacy reference though I think: Telescopic Sight and the Ammunition Domain's Bonus Proficiencies refer to spread firearms or firearms with the spread property. I can't find any "spread" property anywhere. Old keyword for "scatter"?

Altanius

I also really think you should rephrase 'Detonate Ammunition' Detonating "all" of someone's ammunitions is incredibly debilitating. For the gunslinger who relies on bullets for all of his attacks, he's basically been rendered useless by one 4th level spell with no save.

Altanius

Uh, is the reaper bullet supposed to have a save? Instant death with no save is something I wouldn't hand out lightly (probably at all), even as a legendary.

Mage Hand Press

Ha! Not intentional at all -- it's the leftover text from the Lovecraft Update rogue. I'll fix that right away

Tybold

<a href="http://puu.sh/uoWZU/eb4ef8b4a9.jpg" rel="nofollow noopener" target="_blank">http://puu.sh/uoWZU/eb4ef8b4a9.jpg</a> Not sure if this is intentional.

Mage Hand Press

Drat -- I thought I fixed that already. Thanks for pointing it out!

John Hoffman

Lasso text refers to nets.

Mage Hand Press

I can't tell you how to run your game -- what I can tell you is that our rules balance gunplay next to martial combat very evenly, and will help you make sure that no party member feels too powerful or weak with the introduction of firearms.

Lee Robins

Are the firearm rules mandatory, or can we use our own?


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