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Vagabond

🕑 Added 2023-04-01 05:05:01 +0000 UTC

Comments

Mage Hand Press

On a hit implies that the player has already rolled an attack and hit, and they're making the decision before or while they're rolling damage for the attack. I'll make sure our wording is consistent with other mechanics that rely on this timing, like the paladin's smite.

Mage Hand Press

Very perceptive of you! The capstone is easily the weakest element of the design at the moment. After kicking around a lot of different angles for it, we settled on this one in order to meet the deadline, but I expect we'll completely replace it in a future update.

[ Complexicon ]

I love it! There is one thing I'm wondering though, on maneuvers where it says that you spend the battle dice on a hit, is the intended use case that the player can declare that they're using the maneuver after they roll to attack but before rolling damage or do they have to declare that they're using the maneuver before rolling the attack? Based on the wording I lean towards the first interpretation, but its not explicitly stated anywhere so I was wondering if that's actually what's intended

Suzuki

Yoooo! Alright, here's my first impressions- It feels great, well put-together. However, the capstone feature seems overpowered. Permanently having advantage on attack rolls, and crits always miss? I think it'd be better to change the capstone to something like, 'Your class features that require you to be under half hit points instead require you only to have taken damage within the last minute'. Not a major change, but something I feel would fit more flavor-wise, in addition to making sure it takes a bit more to activate stuff like that.


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