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Insomnia 0.1

🕑 Added 2023-06-01 05:30:01 +0000 UTC

Comments

Suzuki

As someone who loves horror and knows how to run it in a D&D campaign, this is EXACTLY what I was hoping for! That said, this feels more like campfire-horror, or older horror, than the truly terrifying stuff I've read and written about. Personally, I feel the best way to do this is to establish something much, much bigger than the players. You can't beat it, only survive it, and to do that you need to actually try. Rather than piecing together what happened, you need to experience it first-hand to truly put the fear of God into your players. Usually this involves having your players face up against some sort of spawn of the big bad and beating it, leading to overconfidence, before shattering it by having the massive parent walk by in the background, for example. The mark of good horror is to never be able to fight the big bad yourself, instead only being able to run. You shouldn't ever be able to face the big bad head-on, only its minions; If you ever see the big bad, you have to run.


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