DiBS 0.1.0 - Noodle Update
🕑 Added 2021-07-30 20:05:22 +0000 UTCDownloads
Noodle.
What's New
New Creature - Noodle
- Floats to Mox. Goofily.
- Really dumb. Doesn't understand how walls work.
- Can be found near the debug door.
That's the ninth (9th) creature in the game. Three (3) creatures left to make!
"Oh, there it is!" - Persistent Ammo System
- Magazines now stay when you leave. Absentminded-Mox no more.
- Interact "outline" will not show up when your magazines and ammo are full.
Koubold Fixes-ish
- Koubold is slightly less broken now, but still broken. He's proving to be difficult to work with. Real stubborn lizard.
- Hand and 'creature' heart removed.
- Bugs can be seen in Known Bugs
(Update: I- What? Koubold works now. I don't know why? I mean, there are still other bugs, but there was a big one where he sometimes literally disappears. It's fixed, and I can't for the life of me figure out why.)
Other Changes
- The walnut guarding near the debug room is now retired. Replaced with noodle.
Bugfix
- Noodle would sometimes play its animation in the Chamber, even if it was still in selection.
- Randomly, some entities would start floating (from introducing the floating mechanic). Fixed.
- Koubold should now stop teleporting after a grapple.
- Koubold "should" stop disappearing. (?)
Known Bugs Low Priority
- Cinema Room: Moxie moves left and right very fast if the cursor is hovering over her (in cinema).
- You can enter a new room while being grappled.
- "Creature Hat": Creatures climb walls when player and creature occupy the same space near a wall.
- GrappleMechanic: Can't move diagonally when there are two tentacles that are attached to Moxie.
- In water, running to either side while spamming jump seems to play splash SFX only on the left channel.
- The elevator platform "blinks" when moving away from it.
- Koubold: His grapple will sometimes get Mox's icon stuck for no apparent reason.
- Koubold: During the minigame, his broom will move across the screen. This also moves other items, like clothes, ammo, and cinema tapes. Impressive.
---
What to expect next in August:
- Cinema Animation
- --- Oh boy here come new anims
- Noodle Flashlight Mechanics Implementation
- --- Was temporarily removed due to bugs. To be re-implemented in August
And that's it! Next update will be on August 30.
Thank you for letting this silly game exist.
Comments
MoxieLoaf
Sure! Adding to wishlist in the next cycle. Although, I'm not sure if voices for unique enemies is viable.
sean rheams
Could more voice sounds be added during the next (7 month) development cycle? Asking bc most of the h-scenes loop the same 2 voice bits at random intervals (the random part is actually really nice though as it gives a much more organic and natural feel to her voice response. I really just wish it was more varied or possibly even changed between creatures)
MoxieLoaf
You can find it where the floor breaks down. Just jump across.
Jesus Neftali
Where is the debug room? XD
Rykah
And thank YOU for making this silly game for us all to enjoy!