albron
patreon
First test with a sub-surface scattering shader
🕑 Added 2015-09-07 21:43:53 +0000 UTC This shader is used to simulate the translucency of the skin. It's very useful to have more realistic render of the skin.2013
Comments
FHG
Great job !!!
Mike
This is your best rendering I've seen since joining your Patreon page. The current renderings are too cartoonish and perhaps the result of cutting corners (and what's with the googly eyes on some of the guys?). It's a shame you don't capture the realism in the face of this image in all of your work.