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Breaking the princess 0.13

🕑 Added 2022-01-11 17:32:34 +0000 UTC
Breaking the princess 0.13

Comments

Pyorgara

The game balance should be roughly fine. It's just that I have to get a move on implementing the rest of the units for you guys. A bunch more is to come on that. And thanks for the rest of the notes. I'll keep them in mind. ^_^

Dubsington

New combat system needs some serious rebalancing. Any monster with a power of 3 is basically a guaranteed loss of deeds, and you don't have enough actions since you have to micromanage your units to a very high degree to reduce losses. Even with that it makes it very, very difficult to accumulate deeds or money. I strongly recommend you buckle down and actually play the game for a solid hour as a regular player (or better yet, shoulder surf someone else playing) and get a feel for what I'm talking about. The UI changes are rough. Losing the left-right arrow makes placing armies *suck*. Very not fun. Yes, you can buy back two of them, but then you lose your up/down arrows, which makes lining up the troops even harder. The army placement thing needs to be revisited. Why not just make the square into a clickable popup menu? It'd be ugly but far less clicking. The folders opening on hover is painful as well, in part because of the long delay. The close on mouseout is also a pain since most of the things you are dragging to are near the edges, and you end up swooping around trying to reopen things time and again.

Aenorist

Granted, I only played the 1$, so issues might be resolved by now. That said, I found the multi-leveled drag and drop of troops near unusable, way too many clicks for the basic gameplay loop (setting up defenses, which you gotta do new every turn). Suggest to go with clicks, either a click in an empty slot cycling through all available units or popping open a selector. It'd also help if resets were consistent, probably just reset all wall assignments because they will be wrong for the next turn anyway. Having to go and collect em all back is a hassle. I do like the writing and see promise in the basic idea of the gameplay, but imho it needs quite a bit of work to even be testable, let alone playable, by anyone but the most dedicated. I'll sit out a few months, hopefully for some work going into the core controls of the game and check back when you are further along. All the best with further development!


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