📢 Future Major Update Plans
🕑 Added 2025-07-04 11:48:20 +0000 UTCHello! First of all, thank you so much for enjoying the game and constantly providing valuable feedback.
I'd like to share some details about the next major update currently in development!
🧭 1. Main Quest Expansion (B5–B6 Floors)
B6 Floor Synopsis
At the entrance of the 6th floor, the protagonist encounters a man in a lab coat.
Surrounded by strange high-tech equipment and eerie robots, this area feels completely out of place…
Could this dungeon be something far more than just a lair filled with monsters?B5 Floor Synopsis
The 5th floor was once bustling with researchers and experimental subjects.
Now, it lies abandoned, covered in thick, dark liquid.
Just touching it makes your mind hazy.
What awaits the protagonist in this corrupted ruin?
⏰ 2. Free Time System Expansion
New free time events will be added for characters like the Wizard and Victor,
as well as a new character who will debut on the 6th floor.
🧩 3. Various Additional Features
Reinforcement and additions to Adventure Quests
New hidden bosses
Nightmares / secret scenes / special events when sleeping in your private room
Gift items during Hideout free time
Collectible items for your personal room, gradually unlocked as the game progresses
🔧 Since this is a one-person development project and my first ever game, the update may take some time.
I sincerely appreciate your patience and support. I’ll do my best to make the game richer and more immersive for everyone.
Thank you!
Comments
egg0213 the
First of all, I’m very sorry that you had a frustrating experience during gameplay. However, due to the following reasons, implementing the system you suggested is quite difficult: 1. In the case of enemies, except for the ninth floor (which uses four keys), encounters are completely random, so they cannot be marked. 2. For NPCs, potential companions, and events, their positions change every moment. Unfortunately, the map engine I use does not support dynamically changing part of the map in real-time. To achieve that, I would need to apply conditional logic to alter the entire map layout each time an event disappears or is triggered. This means I would have to prepare a vast number of preset versions of the map to cover all possible variations, which is realistically unfeasible. 3. On large maps, it's relatively easier to mark certain event spots. However, due to the large number of hidden triggers, marking everything—especially on narrow one-tile-wide paths—would result in a visually overwhelming mix of paths, walls, NPCs, and events. Still, as a small improvement, some important facilities (like crafting tables on the 6th floor) are marked with mint-colored squares, although this hasn’t been officially updated yet. To summarize: because of the limitations of the Twine SugarCube engine, my own programming skills, and the sheer number of events involved, implementing such a system is extremely difficult. That said, I do appreciate your comment and will keep it in mind as I try to improve visual clarity in future floors currently in development.
The92Ghost
I have to say that I am seriously disappointed that you haven't implemented some kind of system that shows the path we've already passed and marked the small squares with the different NPCs avatar or color? I mean, you should seriously think about explored path/location, however you want to call it, and darken for example walls or locations which you've encountered and leave just the white boxes on for the paths, and color scheme for the cells and the different NPCs, partners or enemies for that matter. It is most infuriating exploration I've experienced in games and it just doesn't work, for me at least.
egg0213 the
The amount of text and CGs in 7CP already far exceeds My Commander. There are currently over 1,000 CG images, and while My Commander had around 200 passages, 7CP now has over 3,000. I’m planning to include even more diverse content in the future—so please look forward to it!
广 吴
Will the number of romantic/falling route texts and CGs for each character be comparable to your previous game *My Commander*? Considering *7CP* has many characters, each with different branching paths, the workload might be quite substantial. Additionally, if future updates include outfits for each character, I hope the CGs will feature more erotic elements—I can't wait for the next update! 😘😘😘