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0.1.0 Postpartum

🕑 Added 2019-01-17 05:35:24 +0000 UTC
0.1.0 Postpartum

Comments

MercernaryMage

If there is a bug you'd like to report, please include a screenshot I'll sort it out.

"I'm a veteran computer game developer". That's such an obvious lie to a real game developer. You can't even handle different aspect ratios... Shame on you.

MercernaryMage

Thanks for reporting those bugs! I'm on it. I also do the thing were I let content build up for a project I care about, and then consume a bunch of it.

Bonin

Hey, I've been putting off playing through the game again until there was a bunch of new content and my god is there a bunch of new content! Great work as always, love the writing, the characters, and the setting. Ran into a few bugs I figured I'd let you know about: After The Vial and The Vial 2: Electric Daniloo both characters just stay as cat girls forever. Not that I'm complaining but I figured this wasn't working as intended. Also It seemed like sometime after The Boat Dani-cat started having a little bit of Cat-cat tail in her portrait for some reason. If you choose to let Dani beat you when working for Perjury (fantastic idea for gods by the way), you get a bad/happy end and then go back to the choice however both choices just take you to the bad/happy end again. Those were the two biggest ones I found. I think there might have been one or two more, I'll go through it again sometime tonight or tomorrow and check. Anyways, keep up the good work!

MercernaryMage

Thank you. I have lots of plans and I hope some of them even work out :P

Cate Silva

I can honestly say that this is by far some of the best thought out and most compelling writing I've seen in an adult game. The quality of it is the main thing that has kept me supporting this project, and I look forward to seeing more from you

MercernaryMage

Originally, I had planned for the current combat system to be used for more things, like not fighting. I'll do things in that style of "combat" system that don't make sense for a real fight.

Charlie Weddle

I do hope you find some way to keep a bit of the earlier version's combat, even if just in some sort of minigame to do on the slide. I enjoyed the sort of Undertale, reaction-focused gameplay of it and thought it was pretty fun. But I can understand swapping systems if the earlier version proved to be difficult to implement and the like. Congrats on the 1 year anniversary!


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