Suki Update!
🕑 Added 2018-12-09 08:20:55 +0000 UTC Oh...my...gawd...!This animation dragging on...and on...! I am nearing completion with the finger animation on one hand for the entire sequence. Then I get to do it all over again for the other hand. If I could make some animations of sexy amputees this would be so much easier!
It's all of the finger contacting her body that is killing it. And I have a LOT of it in this animation because I felt it was so effective in the last one. Probably a tactical error on my part. :) Attached is a look at some of the keyframes for the fingers on one hand, as well as a small clip showing the fingers not penetrating her leg.
Other than that.. I -think- this will be the first Patreon animation using a feature in Lightwave called Virtual Studio Tools(VST).. I've not dug very deep into it until now. It lets me puppet elements with things like game controllers. I animated her breathing using the throttle on my flight stick. It worked out pretty well. I expect I'll be using it to puppet her facial animation once these fingers are done (and no I can't use it to puppet her fingers and expect them not to sink below her body).
Here is some Lightwave VST propaganda to watch if you're bored. I wish I had some of those PS Move input devices to use with this!
https://www.youtube.com/watch?v=SLbl7hl2PRc
Stay tooned for more!
Comments
RocketNowWow
Well once you have a 3D point it becomes an inverse kinematics problem.
CGMan
There is technically a method built right into LW. It's called Ray Cast. It would give a distance from one axis to a surface. I don't know how I would translate that to finger rotations though. I dunno. Maybe I'll experiment with that for her left hand.
RocketNowWow
Feels like there should be a way to procedurally do the finger collisions. Wonder if there is a plugin for that.
CGMan
I toldya.. She's a biggun.
Pixelpapst
Woohoo her legs are massive like tree trunks :3