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🕑 Added 2022-07-31 14:30:45 +0000 UTC

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Dogma

Спасибо за информацию.

reinheitsgebot

The hardest part about making a face mesh I think would be the .tri file and other ancillary files that handle the morphs and animation. I do not know if the blender or 3ds plugins are capable of handling generation of those kinds of files. Instead, you should be able to use the built-in head mesh editing tool in RaceMenu to either directly morph the head, or even better just export the head to a file and then use OutfitStudio's better editing tools to do what you need. The .tri file's morphs are based on the vertex indices being in the same order, as far as I know, so you should be able to use the original, un-edited .tri file if you limit the changes you make to the head mesh to what OutfitStudio can handle.


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