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ART BLOG - Foreword

🕑 Added 2020-02-12 17:21:39 +0000 UTC
ART BLOG - Foreword

Comments

Maik Decker

As there is no real gameplay in the "game", the breeding of different colonists/different hybrids is the only thing that makes this "game" interesting.

PANDORIUM

Colonists are loaded with data. As for the visual part, naturally this is a lot of work.

I still think the colonist data structure, storage and processing cannot possibly be that large. There must be some severe design issue, and I'd be genuinely curious to see the source code for this and maybe give advice. I do see how adding new breeding races would increase the amount of artwork on a factorial complexity, but the data storage should really not be affected that strongly if you apply some clever use of object orientation and enumerators.


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