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Eternal Endeavor Demo

🕑 Added 2023-10-31 21:13:22 +0000 UTC
Eternal Endeavor Demo

Comments

Balausta

I enjoyed the characters and the premise, and as always am drawn in by your writing. The mechanics and the interface were successful and I am definitely looking forward to see where this project develops. Regarding the dice mechanic, while functional as a proof-of-concept, I think it needs to be carefully tied in to both the game aspect and the story. The rolls need to have real impact on the progress of the story, otherwise there's no reason for them. At the same time the player must have some satisfying input or control other wise it becomes cycle of save/random roll/reload until you succeed which is no fun. Looking at what you've done so far the player control part will likely be selecting your party members, then choosing the best person/method for tackling each branching decision/dice roll? eg. If Azaghal is your party member then intimidation might work, whereas our bartender might impress through reputation, or our shady trader could bargain, and it's up to the player to understand their characters' strengths. Overall I'm impressed and excited with this expansion of your game world!

DyneWulf

Well, thank you regardless, because this is still helpful feedback =3

Jørn-Tore

was a fun little demo but not so sure i can give so much feedback since D&D games is not my kind of game, but i am sure other D&D fans may really like it since i can see the work you all have put in this :)

DyneWulf

Glad to hear it!

BaraBoii

I also have some hopefully helpful *SPOILER FILLED * feedback too. While I really like the dice mechanic, I didn't enjoy playing the inevitable failure my character would have despite succeeding every role. It works great for the story, but it's a bit pointless like good job on avoiding the blade, now get shot anyway lol. The best solution I've got is to rework the final rolls in both the flee & fight route to involve us somehow saving Zandahrel. Example being in the flee route we notice the archers about to shoot him and we make the choice to stop him from getting shot. A failure condition means game over, but success means we jump in front of the arrows and the story plays out as is. It's mostly for player agency so the rolls feel like they matter. Sorry for the essay but i hope this helps, I'm excited to see more, especially Drok & Lozran!

BaraBoii

I finished the demo! Overall I really like the direction it's going. The games got a good UI, love the pixel characters, the story has an interesting setup, and I like the dice mechanic alot.

Viet Tran

I can’t wait to play this !!! 😁😁 it looks great !!!


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