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7月のゲーム開発進捗(July Game Development Update)

🕑 Added 2025-07-29 10:56:18 +0000 UTC
7月のゲーム開発進捗(July Game Development Update)

Comments

プリン体

コメントありがとうございます! ダウンのテンポは前作と比べてもしかしたら悪くなるかもしれません。(だとしたら演出に力を入れるということですが) ダウンモーションは現状でもそれなりの数を用意しましたが、どうなるかまだ分かりません。(今回の動画ではまだ作っていませんが作りこむ際には表情なども変えます。)

Jade

コメント失礼します! 前作と比較すると、今作は、ダウンの仕方のテンポが良くなったのですね! そこで聞いてみたいのですが、前作の様な苦さに悶えるようなダウン等は、今作では実装されたりしますか?(自分の好きなダウンの仕方は、ボディが刺さって、膝から崩れるダウンが大好きです。)

プリン体

If the count overlaps with other characters’ lines, you won’t be able to hear them, so the timing for adding such dialogue is tricky. I also have other ideas for systems that involve voice lines, so I can’t say anything for certain right now.

TheSquareOffice

The taunt lines are good, instead of a separate cutscene play them as both begin fighting again or during the knockdown.

プリン体

ありがとうございます! 技術的に試していないので、まだ約束出来ませんが、試合外で何かしらのエロ要素は入れたいという考えはあります。ただ、昨今の規制的な流れを考えると凌辱程に過激な内容では実装しないかもしれません。(レイプと捉えられるとリリースが駄目になるかもしれないので…)

YN_3Dプリント用

お疲れ様です!前作?の方をいつも楽しくプレイさせて頂いております! 質問ですが、今作では敗北後の凌辱描写は入れる予定はありますでしょうか?

プリン体

ありがとうございます!

プリン体

Thank you! Yes, I find the mental and emotional aspects of the boxers really compelling, so I want to put a lot of thought into their dialogue and situations. I can’t make any promises yet, since the plan may change depending on how difficult it is to reflect the story and character backstories in the game. But I do have a strong desire to express those elements more deeply than I did in my previous project.

Cyber_

Thanks for all the hard work and updates! 🙏 Really loving the new design, it looks super fun. The first game was already awesome and I had a blast with it, so I’m really hyped for the sequel. Just my two cents: trash talk is kinda part of the sports vibe—it’s not just physical, but mental too. Would also be cool if the story gets fleshed out more, like connecting character backgrounds or adding little easter eggs with certain rivals. Anyway, just some casual ideas—pretty sure you’ll make it way better than I can imagine. 🙌

Protoss

そうですね😮 でも、完成するまで待ちますし、出たら、必ずやって見ます😃

プリン体

4. Walking to the corner I’m planning to prepare multiple walking animations depending on the character and the situation. While it might feel unnatural for the winner to pass right through the downed opponent, I’ve decided to let that slide. As for pacing, since the character will still reach the corner within the count, I don’t think it will be an issue. For some people, the sight of the opponent who knocked them down calmly walking to the corner is an important element. I also expect it to be effective from a first-person perspective.

プリン体

Thank you for your feedback. I'd like to respond to each point below: 1. Speed lines This will be my first attempt at using speed lines, as I didn’t include them in my previous project, GLB. I think speed lines can be quite effective in a 1-on-1 setting, but since I place a lot of importance on the boxing environment—including the background and audience—I’m thinking of implementing them as a random or conditional effect, with versions both with and without. 2. Taunt lines I agree that this element might be better off removed. While I plan to create a variety of lines and motions depending on the character, if I do include this feature, I’ll make sure it can be turned off in the options. 3. Flash effect This is a personal preference of mine, but I want to use this effect to express the excitement of the venue. That said, I plan to include an option to disable it for those who are sensitive to flashing lights.

プリン体

Thank you! I’m planning to include several variations for things like taunting motions after knocking an opponent down, as well as different walking styles.

プリン体

ゲームの完成、発売の時期への質問ですか?もしそうなら、私にも分かりませんが、まだあと2年程必要なのかと考えています。内容にもよりますが。

プリン体

ありがとうございます!

C123

Hi there, i appreciate the update and i have a few ideas: 1. Speed Lines- in GLB, the speed lines can happen at random and so including them in all KO's for the new game will keep it engaging. 2. Taunting Lines- I think these should be scrapped because not only does it break up the pacing but the timer during the video keeps going when the taunt happens. Plus, it might make every boxer generic with a commonplace taunt. 3. Flash Effects- I notice during the knockdown, the camera flickers slightly and having two types of effects(speed line) might be confusing and the Speed Lines best demonstrate the adrenaline during a match unlike the Flash Effects. 4. Walk to the Corner- the walking animation to me looks like someone walking down a catwalk at a fashion show and the boxer walks through the downed opponent so i think this animation should be scrapped and just include the teleport(as it is easier and keeps the pace going.) It is your game but i hope my suggestions help it flourish.

JustSneakN

Its looking great!!! I do like the walk back to corner & maybe the taunting can be toggled. The knock down animation looks and feels great too!

Protoss

アップデートの完了はいつ頃になりますか?

ハル

いろいろな試みをするのが印象的です。


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