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Cyberslayers 0.2 is now released !

🕑 Added 2021-04-15 08:29:00 +0000 UTC

Comments

I agree. The combat system is not very clear at the moment. I think I'll add explanations when Aline has her first slayer mission with an item to keep as tutorial in your datapad. I also agree that "defend and observe" is a little useless but I had in mind to create skills around that. I'll think about it in time. Maybe a "chain combo with counter attack" or some environmental "hint" to kill the enemy in another way. That could be risky but cool.

Juffo78

I had a lot of fun playing the demo. Thank you very much. However, I think the fighting system needs some improvement. 1. It is unclear, what the chances of your options are. Fighting the Ghouls, I could not hit them, after I tauted them once (yellow). Did I fail coinflips in a row? Some informations would be great (e.g.: 50% hit, 25% damadge blocked, 25% blocked and counterattacked). 2. It looks like "attack" and "defend & observe" lead to the same result. Either you take a hit, or you hit the enemy. It would be great, if defending would increase the chance, not to take a hit, and/or boost the next attack. What do you think?

MorningWight

This is great work, a solid start and alot of promise for future updates. I found you can get infinite sexperience in the cell block from clicking the guard robots there. so you might wanna fix that for balance. ;)

great quality work .. animations and all .. well done ! keep going


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