"Spyro" - Release
🕑 Added 2025-01-10 03:00:04 +0000 UTCEdit: Updated the video cut to be longer and more dynamic.
This animation serves as a stepping stone to the full switch to Blender. Already the scene assets for this animation have been modeled entirely in blender, but it has also been rendered in blender. I really like how it turned out, but I couldn't have done it without my friend Adam, so at lease some of the credit goes to him!
With this done, we're up for a new project, voting will commence on a vore project soon, watch this space for further updates.
If there is particular clip of this animation sequence you enjoy, you can get the isolated clips here: Overview, POV top and POV bottom.
Have fun!
Comments
Tasuric
I'll keep that in mind if I ever do something like this again, thanks!
InSoHaPo
Ya, and when the camera is upside down. I think there's just too much motion that it almost makes me motion sick. I understand that you're trying to capture as if you were in that position in the first person, but most people would stabilize themselves for this reason with their hands. Even though there are none in the video. I'm not saying get rid of it. Just less jarring motion.
Tasuric
Thank you for the feedback! Are you referring to the top-down POV camera?
Reblues 266
This is really good work with lots of details
InSoHaPo
This is definitely great but the camera shaking makes it hard to look at for long. I can understand if it was from Spyro's POV but not like this.
Octopus
This is so great!!!
Tasuric
Thank you!
Tasuric
My favorite part :)
theguy
Spyro expressions are perfect
Birdman Soup
Let's goooooooooo!!!
Zaush
ππ
Xeon
Looks amazing!!!