Pre-Alpha Demo v0.1.0 - New Movement System
🕑 Added 2021-12-22 06:13:32 +0000 UTCLink to Pre-Alpha: DOWNLOAD
So I think the new pre-alpha is pretty much complete, there are defiantly a couple of things I do need to update (might slow down the movement animation) and such, but I can do that later down the line. The main point is to have a playable build that features the new movement system before the end of this year. Anyway might make this build public by saying X-Mas Eve/Day, but of course, my supporters get early access to the game build.
Make sure you give your thoughts, remember that this new movement system is still being worked on.
Comments
Costa
Not gonna lie, at first I was frustrated because the controls were causing me to over-hop and jump off the platform into the liquid below. But since that's the tickling punishment, that frustration very quickly went away, and I found myself... er... "accidentally" hopping off a few more times :p
MrWrapture
Good to hear, hopefully, this will help boost attention and support.
Costa
I personally much prefer this. I think it adds so much depth and level, and really makes the whole environment feel more immersive.
MrWrapture
Ah thanks, besides the faults that I'll look into, what are you thoughts on this Pre-Alpha and how does it compare to the original Side-Scrolling
Al
The wooden tiles that fall when yui hops on them.
MrWrapture
the false tiles? What are you referring to?
Al
the false tiles only fall if yui hops on them from the left or right side. the beginning Cutscene still plays if the player tries to continue their game. There seems to be a weird lighting issue with the sand waterfalls and the gold bars.