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0.11 Delay + Discussion about the project

🕑 Added 2020-10-30 16:43:43 +0000 UTC

Comments

First off your right the characters are the greatest strength of the game. I really enjoy getting to know the various members of the crew and their own story lines. The secondly characters like the Red Queen are also fun and I am intrigued to learn more about the protagonist backstory. And yes the artwork and character designs are awesome. About the Mechanics, it’s not that the concepts of the of them are bad there’s just not much to them at least at the moment. The space navigation thing is fine on first play through but second time around I was fast traveling a lot. There just not really a reason to explore. There needs to some kind of incentive to use other then just travel to quest. You said the combat system you had planned was slimier to X-COM which was fine with me as I really like those games and I like the idea of customizing the crew members with different weapons and skills. Honesty a lot of the ideas you descried on the main page of the game sound great and could make a great game. Integrating them might be other matter. I would say right now just step back take a deep breath and really thing about the kind of game you want to make. Going to into any creative project with clarity of vision can only help. Maybe the final game will be smaller then you hoped, maybe it will even bigger. Just make sure it will be something you can be proud and something you your self would want. Try your best with what you have and don’t stress yourself out. Take care.

Josh

"it sort of feels like the game is just a run of the mill VN" So, here's a big problem. The game can either continue to introduce more unique gameplay elements to further distance itself from the VN structure, or it can fully embrace its story and art elements within a VN structure for a more cohesive and familiar experience (which I would guess is a little easier to program as well). I would suggest this is a good time for a very important poll, but if you've already made up your mind then I think you're going to want to establish these new mechanics pretty quickly to better distinguish what The Solarion Project truly is. I've only ever wanted the game to be a simple (but still engaging and expansive) visual novel, and if the game continues to drift from that direction then you'll likely start to see support from patrons like me going down. In that case, you really need to market the game correctly so you can find the right audience to offer the added support you're looking for.

GamingSavant

to be honest I feel like taking the time to redesign the game after every character gets their first full intercourse scene would be the way to go about it; people want content before a long break for the sake of an overhaul; this way you can focus first on reworking how the game works and then get it to where you can implement stuff like the combat system and minigames from there. That's just my two cents on it.

Maybe redesign the space map to separate federation space from free space. In federation space you can request legal quests with medium payment but no danger, just simple delivery missions for example, while on free space you can request illegal jobs from the red queen and some other people with better payment but it has a high chance of giving you a bounty and sending pirates after you implementing the space combat.

Joel Hernandez

Fits let me say that the game i relly good especially the art style i feel that the space exploration need more so i was thinking maybe add combat to it with some ship upgrade for progression and have a defficulty for each zone, i dont now what your final vision for the game is but i think adding something to do to the space will make it feel less like a chore


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